Re: Reloadable Weapons

FSDev| General Un-Co wrote:

The decision to have no reload was made because at the time we had no animator.

So is reloading gonna be implemented?

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Reloadable Weapons

let there be reloading! swbf2,swbf1 had reloadeble weapons.... and yea the E-11 blaster looks like it does have an magazine underneath it so i think they should add the reloading. Any ways I like reloading its fun cause ur wooping pie then you reaload, kill some people then reload,kill some more and reload it feels like ur a pro.....to me.....

http://miniprofile.xfire.com/bg/co/type/0/javi1001.png
When they got to go, they got to go

Re: Reloadable Weapons

didnt seem to need to reload to often though. they should be quite large. but only have 2 or 3 so the support is still needed.

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: Reloadable Weapons

let there be reloading! swbf2,swbf1 had reloadeble weapons....

More of an argument against reloading than for it tongue .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Reloadable Weapons

Not having an animator is quite a good reason, but, assuming you have one now, reloading would make the mod not only feel more like a real war, but also enhance the real starwars experience.

Re: Reloadable Weapons

I am sure of that. but I want more maps and more vehicles first.

Re: Reloadable Weapons

Maps and Vehicles are great i agree, however, no matter what map or vehicle ur on, u still spawn with a weapon, so maybe reconsider that statement