Re: Reloadable Weapons

1 sec...gonna flip through my uber weapons book.  ... ... ... ... ... ... ... alrighty-then. Heres a quote:

"Blaster power packs, which can can provide energy for up to one hundred bolts, are cheap and can be replaced in under ten seconds or recharged at portable generators."

That quote was under the "Blasters" section, so it could refer to any blaster, but thats something to go on. Blaster packs need to be replaced and recharged, so there should be reloading.
Im just going by the facts i look up here. XD

Curses, foiled again!

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Re: Reloadable Weapons

I have seen ingame the rebel ac-80 blaster rifle hven the tropper take out the clip and put a new one in
or the same one cant remember hehe

Re: Reloadable Weapons

FSDev| General Un-Co wrote:

The decision to have no reload was made because at the time we had no animator.

if you had no animator then why when you leave a soldior alone 4 a while he starts playing around with the weapon he has?

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Re: Reloadable Weapons

We have had animators but they mostly haven't lasted long. Lurri (our character modeller) ended up making several animations himself, most weapon animations however are stock 2142.

General Un-Co,
                         Signing off
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Re: Reloadable Weapons

yeah like when you though out a droid the soldier trys to screw its head off

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Re: Reloadable Weapons

but how about the imperial 'knife'. if you leave it alone for a while the guy balances it on his finger?
i'm sure if the animator could do that he could make the E-11 reload

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Re: Reloadable Weapons

lol yea, but actually it wasnt him.... i think..... on bf2142 if u have the knife he will flip it and put it on his finger so i think the First strike animator didnt do it.On battlefield 2 it will do it too.

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