Topic: Fireteams
Post your ideas for squad setups here. Could be useful for community games. Note that the buildups below are, by default, in addition to the Officer. For example, the Turbolaser Fireteam consists of an Officer, a Support unit, and one Heavy Weapons Specialist.
3-man Turbolaser Fireteam
Buildup:
• 1 Support/Medic
• 1 Heavy Weapons Specialist
Suggested use:
• On Mos Espa, overlooking the open space between the city and the hills shielding the Imperial staging area.
• Holding choke points such as hallways, alleys, and gateways.
A defensive squad centered around the deployable turbolaser. A fireteam concentrating solely on defense, it consists of the bare minimum to deploy and operate a turbolaser effectively: An Officer to deploy the weapon, a Support class to provide the generator, and a Heavy Weapons Specialist to deploy a protective shield covering all but the barrel of the turbolaser barrel, allowing it to fire without risking damage. To take out this fireteam, you'll need to flank it, attack it up close with poison or sonic grenades, or quickly approach it by speeder or similar rapid vehicle.
Since this is a defensive squad, and inherently a support squad which should work with other friendlies close by, it doesn't need more than the bare minimum of three people. Create it, lock it, and then tell the other players what you want for the squad (ie 'Need 1 Support and 1 HWS to deploy and defend turbolaser'). Once two people meet your demands, invite them and then keep the squad locked. Edit: Instead of a support player, the squad could instead have a medic, increasing the longevity of the squad members. In this case, the squad would have to rely on a player outside the squad to provide the generator required for the turbolaser to fire more than one single 'clip'.
4-man Mechanized Anti-Tank Fireteam
Buildup:
• 1 Support
• 1-2 Heavy Weapons Specialist (rocket launchers)
• 1 fast-moving vehicle, such as a Speeder Bike or Combat Speeder
Suggested Use:
• Mos Espa, hunting AT-ST walkers.
A hit-and-fade unit designed to get within firing range quickly, deliver an attack, and swiftly retreat. Its specialty is boosting into range of a walker, for then to have the HWSs fire a rocket each, for then to retreat to a safe spot where the Support player administers repairs to the speeder. Once the repairs are finished, the process is repeated unless the walker has retreated to a safe distance. Even if the walker has infantry escort, this approach just might prove deadly.
Since the Officer can provide Bacta tanks, and the role of the fireteam is not to fight, but rather to avoid infantry, no Medic or Assault units should be needed. As with the Turbolaser fireteam, create this unit locked, for then to tell your teammates what you need. Invite those who sign up.
--the awesomeness that is Boatmurdered.