Topic: Class-Change

If there is any possible way known to the world of modding and/or mankind then i would really like to see a way to change your class/weapon when you are in the battle, without killing yourself. Maybe like, have a change option at a CP. (kinda like in Battlefront 2) I know this is just a little thing but it gets kind of annoying when you maybe select the wrong class/gun in the customization screen, or you need to change your class to something that fits the situation better, then you have to kill yourself. Im not saying just press-a-button-and-change-class, im thinking more of, go-to-a-special-place-and-change-class. As long as i dont have to kill myself. No, i save that for the end of the battle.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

2 (edited by Safe-Keeper 2007-12-29 02:48:01)

Re: Class-Change

Unfortunately not possible, I'm afraid.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Class-Change

Safe-Keeper wrote:

Unfortunately not possible, I'm afraid.

And as you know the devs even decided against picking up kits from dead soldiers, so i dont think they will investigate in that direction...

Re: Class-Change

I didn't mean pick up kits.  EXAMPLE: You are a medic. You have been medic for a long time, you aren't dead, and you want to switch to heavy weapons. I would like to be able to do that by maybe going to an armory or something, rather than killing myself to do it.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: Class-Change

He just said not possible.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Class-Change

Possible in bf2 though... crappy 2142 limitations FTL AGAIN!

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Class-Change

I blame EA!! And DICE!! ...and the government. I blame the government for everything.
This connects to what i said about walking around inside ships. (again?!) EA/DICE didn't bother to code in the part of the engine that held walking around inside boats/ships/etc, and that also put on restrictions on many things like:
A: 2142's Titans
B: This mod's ships
C: Lots of cool other stuff that would have been possible

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png