Topic: Ship to Ship Weapons Data
I started a local server to test how much damage each weapon does against various targets and the range of each weapon. On the local server, I was able to conclude that torpedoes on Taloraan had an 1800 meter range with damage drop-off if fired beyond 1000m.
Unfortunately, this doesn't seem to apply in multiplayer servers and I often need to be right on top of an enemy capital ship for the torpedoes to register a hit.
Can anyone explain this discrepancy? I know there's a bug where damage doesn't register for some shots and does for others, but this seems like something different.