Topic: Weapon Modifications

Are there any changes you think need to be made to the existing equipment? Any weapons that need to be more or less powerful, accurate, have a change in rate of fire or ammo capacity? Are there any kits you feel should be overall balanced differently?

I like what's been done overall, with only a few minor complaints. 2 Major changes that are needed IMO are:

- the mortar gun is all but useless. It's definitely one of those weapons that a dev could slip and make over-powered, but experience has taught me, and this time is no different, that when devs fear they may create a god-gun, the weapon is instead introduced into the game in an utterly nerfed and unusable state.

- the sights on the rebel AT weapon are atrocious. On Tatooine, the faded, indistinct sites blend right in with the color of the sand, making aiming a guessing game. The center of the imperial sight is far easier to see against various backgrounds.

" Hand me my lightsaber.  It's the one that says ‘Bad Mother F*cker' on it."

2 (edited by Stardestroyersarecool 2008-01-10 14:20:06)

Re: Weapon Modifications

I think the kits should carry a little more ammo, medic especially.And I believe they are working on the sights issue.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Weapon Modifications

Speaking of issues with the sights, it seems a few of the weapons have iron sights and crosshairs while zoomed into the iron sights, but the crosshairs don't seem to line up with the iron sights

" Hand me my lightsaber.  It's the one that says ‘Bad Mother F*cker' on it."

Re: Weapon Modifications

Samuel_L_Jedi wrote:

Speaking of issues with the sights, it seems a few of the weapons have iron sights and crosshairs while zoomed into the iron sights, but the crosshairs don't seem to line up with the iron sights

mentioned before somewhere...what was said is to go by the crosshairs, really just because they didn't get the model correct or something.

Founder, User, and Supporter of the First Strike Wiki!

Re: Weapon Modifications

Well...if i can think of anything that needs to be fixed it's the AT-ST's walking. It walks great, yes, but sometimes you get a bugged walk where it will be stuck in a stopped or turning animation when walking.

Curses, foiled again!

http://stats.fsmod.com/sig/medic.S-Guy.png

Re: Weapon Modifications

OOOOOOH!!! AND TAKING DAMAGE WHEN ON HILLS!!! even gentle slopes scare me when im in the chicken walker.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Weapon Modifications

S-Guy wrote:

Well...if i can think of anything that needs to be fixed it's the AT-ST's walking. It walks great, yes, but sometimes you get a bugged walk where it will be stuck in a stopped or turning animation when walking.

2142 issue.

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"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone