Re: Attack Droid

Safe-Keeper wrote:

I feel its balanced by the fact that the imperials get only one per round.

They don't. It's a widespread misconception that they do. Not only do probots respawn, but I also swear I saw two probots active at the same time in the Imperial Outpost once.

yea, I was gonna say the same thing.

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Re: Attack Droid

Ive often found the probe droid is exelent up close and when im using it im allmost like a ghost. You may not have noticed but its very difficult to see it. When I play I float in and out of firefights killing  several rebels then dissapearing back into the trees without anyone seeing me. Its also very easy to get behind enemy lines with it. If there is anything about the droid that needs toning down its the ghostly trait it seems to have.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

10 (edited by Safe-Keeper 2008-01-12 16:20:39)

Re: Attack Droid

Fighting it is like playing a horror game. The unseen foe tracking you, knowing where you are. You hear its muttering, but you can't see it, and yet you know perfectly well that it knows exactly where you are, and that it's stronger than you even if you could see it.

Gawd, it feels like I'm playing a game version of the Blair Witch Project. Next there'll be Big Daddies and Splicers.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

11 (edited by Luke SkyRaper 2008-01-12 17:25:48)

Re: Attack Droid

Its actually hard to see unless its right up on you and then you hear that creepy growl.
I love that thing , lol.
Need a map full of them on one side.

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit

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Re: Attack Droid

If you reduced the already only semi-auto laser fire that STILL take a few hits to kill, and reduced the armor, it would probably be better to just play an infantryman...

I've never had that hard a time killing the droid. Only against a better than average player in the droid (and experience has taught me there are a very few reasonably good players out there), will they usually take me out before I kill them. Even then however, I'll typically return the favor on respawn.

Maybe all these excellent players with mad droid skills are just in hibernation or something, but I play all the time and usually spend half the round just dispensing information on how to even play the FS maps to new players let alone find an opponent who can hit the broad side of a star destroyer.

" Hand me my lightsaber.  It's the one that says ‘Bad Mother F*cker' on it."

Re: Attack Droid

LOL

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

14 (edited by Safe-Keeper 2008-01-13 10:07:53)

Re: Attack Droid

If you reduced the already only semi-auto laser fire that STILL take a few hits to kill, and reduced the armor, it would probably be better to just play an infantryman...

If you want combat power, then yes, it'd be better to play as infantry. But then again, combat is not what the probe droid is for. It's supposed to be used to scout, probe, spot, and analyze - the laser is just for self-defense should it be compromised.

Either way, the muttering needs a longer track. It's repetitive right now and starting to annoy me.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.