I want both. The Muzzle flashes in this mod are kinda toned down and don't show the power of the weapon your shooting. Also in the third person there is no Muzzle flash at all. Not even a white one as you stated there was in the movies.
Also the impact effects are way to BF2142ish. They need to be all new like the hit effects for shooting dirt are. The ones for shooting metal are still the old BF ones, and they don't fit the style of the newer effects. Also there should be sand/dust thats kicked up from the AT-ST, as well as when a speeder bike, or land speeder goes past you. last but not least if you could make it so the screen shakes when a walker moves by, and when a big explosion happens it would help out the mod a lot, same would go for those tread run Rebel tanks you plan on adding into the mod.
I'm just looking for ways to give the mod that extra bit of wow factor without taxing the engine, or peoples hardware too much. Check out a BF2 mod called FH2 for what I'm talking about. They are a realism mod yes but there is no reason we can't do some of the things they did with this mod. Suppression works in that game but in this a heavy Blaster can't pin anybody down, and people tend to run into the bolts almost like lambs to the meat grinder.
I just want the mod to feel more real and less game like. When you play most modern games your sucked into the moment, and the game world. Look at games like Half-Life2, and COD:4 they pull you into the game and make you fear every weapon that gets pointed at you. It's a great feeling to play a online game that makes you run for cover when you get shot at. We do this anyway ingame so to give the player more reason to do so is not a bad thing right?
Long live the Empire!