1 (edited by senthor 2008-02-07 07:15:55)

Topic: wtf??!! help! about creating bf2142 maps

Hello!
A friend of me and me too have created our own custom bf2142 (not-fs) training-map. but we've some problems:
1. Is there a "real" bf2142 editor or do you too only use the buggy bf2editor with custom mod?

2. We use the custom mod (http://battlefield.4players.de/2142/inc … a163db669b)
and in the editor, everything is fine. But in the game there's only the default terrain texture, the path is 100% correct!!

3.How to include an loadingscreen background image

I've posted these questions here becuase I think yoU're the most talented bf2142 modders and you could know soemthing about it.

Re: wtf??!! help! about creating bf2142 maps

I guess I can take a shot at helping you.

Few questions, do you mean ingame or in the editor? What's this 'default' texture? Can you take a screenshot please smile

If it's in the editor it may be because you haven't unpacked the mod properly. If it's ingame I am not sure unless oyu give me a screenshot first smile

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

3 (edited by lagueriniere 2008-02-06 21:43:17)

Re: wtf??!! help! about creating bf2142 maps

senthor wrote:

1. Is there a "real" bf2142 editor or do you too only use the buggy bf2editor with custom mod?

you can use the bfeditor without BF2 : http://www.fsmod.com/fsforums/viewtopic.php?id=6617

senthor wrote:

3.How to include an loadingscreen background image

for the editor it is in the ...\Battlefield 2142\bf2editor\Background folder.

If you spoke about the map:

for the minimap, it's in the info folder, and for the backround image, you need to create a menu_client.zip folder like this:

http://apu.mabul.org/up-mini/apu/2008/02/07/img-021035obhzy.jpg

after, you need to copy and paste the clientarchives.con file in the mod to your server.zip folder and add the line:

fileManager.mountArchive levels/thenameofyourmap/menu_client.zip Menu

Above lines:

fileManager.mountArchive Common_client.zip Common
fileManager.mountArchive Menu_client.zip Menu
fileManager.mountArchive Sound_client.zip Sound



and add in the same folder, the line :

run Clientarchives.con in the Init.con file

Above lines:

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\thenameofyourmap\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con

I hope that this will help you.

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

4 (edited by senthor 2008-02-07 08:11:09)

Re: wtf??!! help! about creating bf2142 maps

thanks!  I fixed the background! than I have to make the installer even more bigger....
some screenies:
in editor:
http://img168.imageshack.us/img168/7555/screeneditorln9.png

path of the texture: common\Terrain\Textures\Detail\belgrad_rock
it too doesn't works in normal bf2142 mod, the path is the same as f.ex. any terrain in camp g!

in game: (it's a clanmod-map)
http://img168.imageshack.us/img168/1712/screen041xq0.jpg

AND one quarter is darker than the rest WTF??!!!

path of default texture: common\Terrain\Textures\default.dds
http://img168.imageshack.us/img168/7169/defaultct9.png

AND another question: when I ant to create a SP for my map, the bf2142 objects are not recognized by the editor and I have to model the layer in maya totally (stupid)
is there any help?

don't worry about the stupid map, it's for testing purposes only. (esl 4on4 infantry)
and can be found on the [3.0] BF-news.de BootCamp server

thanks, you're great!

Re: wtf??!! help! about creating bf2142 maps

well, the textures in the editor depend of the GroundProperties.con, but in game it is the terraindata.raw...

maybe you have rename your map? if not, try to resave the compiled terrain and textures.

http://apu.mabul.org/up/apu/2008/02/22/img-18455166c2b.png

Re: wtf??!! help! about creating bf2142 maps

Wow... That's really wierd.

I've never seen that before. Try to resave your terrain stuff like he^ said. Maybe it has something to do with the files being read-only? Check that. IF tehy are read only I think that stops the editor from being able to actually save the info.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

7 (edited by senthor 2008-02-07 10:55:18)

Re: wtf??!! help! about creating bf2142 maps

when I open the terraindata.raw in a text-editor I cn read the following:
.....common\terrain\textures\detail\belgrad_rock
in cmap Gs ter.raw it's
.....common\terrain\textures\detail\someothertexture
so it HAS to be found. but it doesn't!
it's not read-only, it has been resaved about 20 times and it has not been renamed.
it didn't work from the beginning (no resave-errors)
?????????????????????????