HagenSaubauch wrote:which wont happen anyways, since scout camp gets overrun very quickly! fortifying in the ewok village with a spawn beacon is much more effective!
Not if theres one player in the map. Or if I'm defending it
Of course, Thats a moot point now, as theres no real reason to defend it : every man that commits to scout camp lessens the defense at Ewok village. I probably won't waste time defending it anymore.
HagenSaubauch wrote:btw i would like if the push-code gets an overhaul, because right now you cannot prevent a rebel from capturing a cp, even if there are 20 imps, they gotta kill him before he greys the flag...
This is indeed horrible for imperials. Still I think it works quite well, and prevents the worst of imperial bunker-ify-ing. I think narrowing the capture radii of some the points is a better solution- ie, you have to be in (not on top of , not outside) the imperial outpost to cap it.
Twigs wrote:I agree with the code thing though. Kind of annoying to lose a CP, especially if it's someone who uses the speeder glitch to get inside the tower on top of the bunker so you cant shoot them.
Can you glitch inside the tower? All I've been able to do is fly on top of it. There's a nice little command post thing you can't get into up there, with an easter egg inside
. Be cool if you could get inside somehow.
Twigs wrote:I have actually been on a map once though when the rebs couldn't capture scout camp. We ended up keeping them in check somewhere near the rebel LZ. Eventually we got bored, pulled back and let them cap the first one. Then hung out at the village for a while.
I think I was on that one. Good times 
I like the radius in ewok village, If a rebel has managed to get that close when theres defenders, he's earned the flag 
''Its over. Angel won.'' RSF Gurd