1 (edited by Suriander 2008-02-21 15:52:21)

Topic: S-Foils

Once more bringing up the S-Foils...

Open S-Foils can make maneuvering a bit more tricky, such as when flying close to the ground.  Well, that and I don't like not having complete control over my own fighter...  Could the S-Foils be controlled by the countermeasures button instead of my speed?  It's nice to fly without S-Foils in attack position when not in combat.  The B-Wing's rotation could be controlled by some other button, maybe the boost button.

Oh yeah...  FIX THE SPACE INVUNERABILITY GLITCH!  Thanks.

http://i47.tinypic.com/10xskg8.jpg

2 (edited by mechag2 2008-02-21 18:35:49)

Re: S-Foils

Suriander wrote:

Once more bringing up the S-Foils...

Open S-Foils can make maneuvering a bit more tricky, such as when flying close to the ground.  Well, that and I don't like not having complete control over my own fighter...  Could the S-Foils be controlled by the countermeasures button instead of my speed?  It's nice to fly without S-Foils in attack position when not in combat.  The B-Wing's rotation could be controlled by some other button, maybe the boost button.

Oh yeah...  FIX THE SPACE INVUNERABILITY GLITCH!  Thanks.

Oh no! Another s-foils thread!! wink tongue Welcome to the FS forums! big_smile

I agree with having FULL control over my craft (at least as much as possible considering the nature of FS, it isn't a simulator afterall tongue). I love it. Plus, as it is right now, it's a dead give away your decellerating when your s-foils close. Makes you an easy target.

Personally, I want the ability to maneuver the B-wing's gyro system both clockwise and counter clockwise (the rotation rate should be accelerated), AND I want control over the s-foils (X-wing included). The problem is figuring out an appropriate button key setup and if it's even possible to do in the first place. *panics a little*

Lorewise, opening s-foils increases the crafts maneuverability (primarily for space combat) and also improves the firing arc of the cannon systems (provided their mounted on the s-foils). It does nothing for max speed, though. That's a common misconcpetion when it was nothing more than a gameplay mechanic first implemented in the first Rogue Squadron game. To increase potential max speed, a pilot has to manually transfer power from other subsystems to the engines (if the craft even has that ability).

Unfortunately, there seems to be nothing that could be done about that ******* hit detection glitch. I loathe it. I've been shot down so many times when I should've wiped the stars clean of enemy fighters.

Also, anyone else notice only the X-wing has the ability to move in reverse? Why is that?

Artificial intelligence is no match for natural stupidity.

3 (edited by Imperator 2008-02-22 11:02:36)

Re: S-Foils

For the hit detection thing, try to lead the target more than you think you have to. Even if it shows your lasers hitting the enemy craft, you are not actually hitting him unless you see the hit indication flash around your reticule.

I believe the issue is caused by normal lag which is made more noticeable because the vehicles are moving at such high speeds.

Re: S-Foils

Plus, as it is right now, it's a dead give away your decelerating when your s-foils close. Makes you an easy target.

I know from experience that you're never supposed to slow down in battle anyhow. Stay at high speed and don't decelerate unless it's strictly necessary - and even then, realize that doing so carries a huge risk.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: S-Foils

Whattaa S-Foils means..?

http://images.uncyc.org/commons/9/90/Evolution-of-man-Dm.jpg
Me no speak english!

Re: S-Foils

http://starwars.wikia.com/wiki/S-foils

Go and find it out by yourself.......

http://img-up.net/img/Mos_Espa_SVPzW3.png
BZZzzZZZZzzzzZZZzZzzZZzzzzzzZZZzzzzZZzzZZzzzzzzzZZZZzzzZZzzZz
o=======<()

Re: S-Foils

Suriander wrote:

Once more bringing up the S-Foils...
Personally, I want the ability to maneuver the B-wing's gyro system both clockwise and counter clockwise (the rotation rate should be accelerated), AND I want control over the s-foils (X-wing included). The problem is figuring out an appropriate button key setup and if it's even possible to do in the first place. *panics a little*

Shift button would work for controlling S-Foils on B-Wings, and X button on X-Wings. So what if they're not consistent, you can get everything right with the BF engine

XFire - lastremainingscreenname, In Game Name - FSTest| inund8[FSL]
http://www.inund8.com/lmaolmao.gif
"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned