Topic: Wierd Idea about preventing bunnyhopping

This will probately not work with the BF 2142 Engine. sad

I like Bunnyhopping. In Unreal 2004 it's a cool thing to show your UEBER-5kill in movement.
I don't like it on shooters like BF2, BF 2142 and First Strike - it looks unreal.

In the (Star) Wars Movies the (Storm) Troopers don't jump around an die like a rabbit on speed, they stand and deliver or croutch behind cover and die like a Man, right ?

Sad fact is, a game like BF2 and BF 2142 and First Strike needs a jump function - to jump over obstacles, or jump from one roof to the other.
But with the jump function you can also bunnyhop.

But in games jumping is easier whan in real life, you just simply hit the jump key and your Soldier jump. Hit it multiple times per minute, an he jumps like a rabbit.

IMHO a possible solution to avoid this without stripping the "jumping over obstacles function" is to change the way jumping works:
Instead of "hitting a key and instant jump" "Holding the jumpkey, relase to jump".

By holding the jumpkey a bar gets loaded, if you release the key your soldier jumps.

If you hold the jumpkey long, you get a high jump, if you hold it short you get a low jump.
So you can still jump over a low obstacle like the stairs on MosEspa, or over high obstacles like the  destroyed walls of the ruins around the corvett crash side. 

The distance of the jump should be calculated by holding the jump key and moving / running.
So if you want to jump from a roof to an other you must sprint to the edge of the roof, holding the jumpkey an releasing it in the right moment.

The Bar limits the power of the jump - so holding the jumpkey for 5 Minutes don't allow you to jump from the ewok village to bunker entrance wink

And hitting the jumpkey multiple times per minute only gives you very low jumps, not high and far enought to make bunnyhopping possible.

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Re: Wierd Idea about preventing bunnyhopping

This is way to complex for BF2142, I do like the idea though. Bunny hopping can be combated in other ways.

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Re: Wierd Idea about preventing bunnyhopping

Yea, like crucifying all bunny hoppers. And maybe you could explain why it wont work. It seems a very simple thing to me. Hold spacebar.....release.

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Re: Wierd Idea about preventing bunnyhopping

Rainbow Six had a very nice system: You couldn't jump very high, but you could still get over obstacles as you could walk up to them and climb on top of them, like in reality. From a first-person view, it was a matter of walking up to an obstacle and watching a 'Climbing' meter fill until you were on top of the object. I really can't fathom why on Earth this system isn't getting used more.

In my view, bunny hopping and strafing is just so damned silly, and the faster we find a solution for it in FS, the better.

It seems a very simple thing to me. Hold spacebar.....release.

Things already done with the engine (such as aircraft): Easy.
Things not already implemented by others (such as space): Moderately hard to very hard or impossible.

The problem is that BF 2142 is not open source, which in effect means no one can touch the underlining code, only the more limited Python scripts.

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Re: Wierd Idea about preventing bunnyhopping

Alreech wrote:

In the (Star) Wars Movies the (Storm) Troopers don't jump around an die like a rabbit on speed, they stand and deliver or croutch behind cover and die like a Man, right ?

Maybe that why they're all dead.

Can't stand bunny hopping or games that rely on them. But First Strike doesn't allow you to jump and shoot, so its really not so much of a problem.

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Re: Wierd Idea about preventing bunnyhopping

yep, and when in doubt, throw a thermal detonator. Then see how they like jumping.

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Re: Wierd Idea about preventing bunnyhopping

Safe-Keeper wrote:

In my view, bunny hopping and strafing is just so damned silly, and the faster we find a solution for it in FS, the better.

I can understand your point about bunny hopping but strafing?  You can't be serious.  That is something done IRL.  I wouldn't play a FPS without it.  I remember playing the first Doom game back in 1993 or was it 94?  Doom had strafing and so has every game since (that I've played anyway). 

Unfortunately, soon after and less intensionally came bunny hopping.  But when I see someone doing it, I just aim further up and keep it there until death.  This works well IMO instead of trying to track them with the crosshairs.  Works for me anyway (shrug).  At least 'they' can't shoot while doing it smile

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