Re: Wierd Idea about preventing bunnyhopping

SamZi is hard as heck to hit with his jumping around lol

http://stats.fsmod.com/fssig.php?player=Rissien
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Re: Wierd Idea about preventing bunnyhopping

What Jon said. smile

Re: Wierd Idea about preventing bunnyhopping

well one thing about this is its to hard to do think of all the programing man.

Re: Wierd Idea about preventing bunnyhopping

hi everyone... just started playing this mod yesterday.  yes bunnyhopping is annoying. i play bf2 on a tg server where they kick bunnyhoppers and stuff.  after reading this i would say:

a.  reduce jumping height (to that of a normal human) and make all taller objects climbable the same way a ladder is.
b.  make jumping affect the energy of a player more....so they can only jump twice and have to wait longer between jumps. (not sure if this is hard coded)
c.  make their soldier change to an actual bunny rabbit if they hit the space bar too many times...and remain this way for the rest of the round and all their weapons will change to look all carrot like.

heheh ok really.... a.  would be enough. but i dont know how possible that is.     and b. might be annoying if you are going through some rough terrain.

Re: Wierd Idea about preventing bunnyhopping

I don't really see a problem with bunnyhopping. I personally don't jump around. I call it "maneuvering" in order to stay alive longer. tongue

Re: Wierd Idea about preventing bunnyhopping

Samm, you dont buny hop, you do the oposite. Instead of jumping you are always rolling about, going prone and then getting up for a sprint.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Wierd Idea about preventing bunnyhopping

Burn them all I say.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan