29 (edited by inund8 2008-05-04 20:48:09)

Re: Should Heavy Vehicles be locked?

I really like the UT system of locking vehicles, as it means that manning vehicles immediately after they spawn is not necessary (in vanilla, you always had to hop in the walker after it spawned, lest you be mowed down by a single hidden enemy, thus making you lose the CP you worked so hard to cap) but I suspect that BF engine won`t allow it.

XFire - lastremainingscreenname, In Game Name - FSTest| inund8[FSL]
http://www.inund8.com/lmaolmao.gif
"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned

Re: Should Heavy Vehicles be locked?

"Uh, yeah, OnStar?  I seem to have locked myself out of my AT-AT..."  *Click*  "Oh hey, it's unlocked, thanks!"

http://i47.tinypic.com/10xskg8.jpg

Re: Should Heavy Vehicles be locked?

as long as when the flag is capped (still on this boring conquest system huh?) the enemy vehicles get replaced with friendly ones.

"If you want a picture of the future, imagine a boot stamping on a human face -- forever."
  --  George Orwell

Re: Should Heavy Vehicles be locked?

(still on this boring conquest system huh?)

Sarcasm?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Should Heavy Vehicles be locked?

Safe-Keeper wrote:

(still on this boring conquest system huh?)

Sarcasm?

I hope so tongue

XFire - lastremainingscreenname, In Game Name - FSTest| inund8[FSL]
http://www.inund8.com/lmaolmao.gif
"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned