Re: Should Heavy Vehicles be locked?
I really like the UT system of locking vehicles, as it means that manning vehicles immediately after they spawn is not necessary (in vanilla, you always had to hop in the walker after it spawned, lest you be mowed down by a single hidden enemy, thus making you lose the CP you worked so hard to cap) but I suspect that BF engine won`t allow it.

"Thats today? and is this an april fools?" - Stardestroyersarecool, on getting owned





