Topic: Rise of the Warlords - Battle between the Stars
Map Name: Rise of the Warlords - Battle between the Stars
Space: Taloorian Background, Stardestroyers from Escape from Hoth
Layout Diagram:
Two Stardestroyers at opposite sides of the map, facing each other.
Variant 1
If possible, one or booth of the SDs should be skipped so both Stardestroyers bellys are facing away from each others, and their guns are facing each other.
Variant 2
Variant 3 (side view)
This layout gives the reinforces 3 Options:
Attack the enemys SD
Defend the own SD
Intercept the enemys Reeinforces
Spawnpoints: Bridge, TIE Fighters, TIE Bombers. Reinforces in 32 and 64. CPs (only as Icons to place attack / defend orders): Starboard Guns, Backboard Guns
Map description:
The death of the Emperor leaves the imperial fleet in disorder. Quickly the different Fleets gather around charismatic imperial Admirals and Warlords, causing some times fiercely Battles between detachments of the same fleet.
During such a Battle the imperial Stardestroyers "Intolerance" and "Hard Justice" meets. Their Captains diced to send out their Ships Fighters and Bombers to destroy the other ships guns and then close in for the kill...
(32 & 64 Players additional:)
...only to see their Fighters and Bomber killing each other. While repairing the damges both captains wait for reinforcements from their factions fleet to finish the traitor out...
Gameplay Description:
Fleet Engagement.
16 Players:
Each destroyed Fighter counts 1 Ticket, each destroyed Main gun 125 Tickets. The fight ends if all 1000 Tickets are lost
32 Players:
Each destroyed Fighter counts 1 Ticket, each destroyed Main gun 75 Tickets, each destroyed capital ship 100 tickets.
The fight ends if all 1000 Tickets are lost
64 Players
Each destroyed Fighter counts 1 Ticket, each destroyed Main gun 50 Tickets, each destroyed capital ship 100 tickets.
The fight ends if all 1000 Tickets are lost
Vehicles:
16 Players: Only 4 TIE Bombers and 4 TIE Fighters, spawning under the Belly of the Stardestroyers
32 Players: A Nebulon B class frigate, a lancer, a bulk freighter, 6 TIE Bombers, 6 TIE Fighters, 4 TIE Interceptors spawning at "Reinforces"
64 Players: A Nebulon B class frigate, a carrack class cruiser, 2 Lancers, a bulk freighter, 12 TIE Bombers 12 TIE Fighters 6 TIE Interceptors
Extra notes:
This is a Imperial vs Imperial Map, a spin off from the calls for other factions besides rebels.
IMHO Imperial vs Imperial is the quickest way to do a map without making new models and keeping the Star Wars lore
Yes, it will be difficult to tell the difference between friend and ally, this will be causing a loot of teamkills.
But it's not a bug, it's a feature
In 32 and 64 Player maps the capitals ships should re spawn after some time.
Spawn time for fighters should be as short as possible, 5 secs ?
If possible the Stardestroyers Guns should be player controllable. Spawnpoint at the bridge, player can switch seat between the starboard / port main guns and starboard / port flak guns.
If possible add 2 additional spawnpoints as port / starboard droid bays. Droids may launch there to repair the guns.
Don't use the Stardestroyers Hangar, let the Fighters and Bombers spawn outside the ship.
The belly of the Stardestroyers should have repair and rearming zones around the Hangars with quick rearming times.