Re: Ask the Devs a question

Also I believe a big part of the problem with moving heavy cruisers is the col meshes, you get a lot of interaction between them with large cruisers and smaller vessels and fighters flying around them. So you have them all moving and interacting even more you cause all sorts of lag issues.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Ask the Devs a question

FSDev| TALON wrote:

Also I believe a big part of the problem with moving heavy cruisers is the col meshes, you get a lot of interaction between them with large cruisers and smaller vessels and fighters flying around them. So you have them all moving and interacting even more you cause all sorts of lag issues.

Nope, not the problem.  Not exactly.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

115 (edited by Athlon 2009-04-02 15:36:41)

Re: Ask the Devs a question

What if the Star Destroyer was static? Reblels could spawn in a lambda or two initially then board in the hanger bay. Corridors etc leading to a reactor control flag would be the eventual goal. Just an idea for a boarding type map rather than a space combat one if you see what I mean.

"Something something something Dark Side.. Something something something Complete!"
http://img399.imageshack.us/img399/1046/athlonsig04fc5.jpg

Re: Ask the Devs a question

That is totally possible. We already have a static ISD as you well know in Escape from Hoth. All your idea would require is that we build a more extensive interior. There will likely be plans for this at some point in the future.

@Imperial

This isn't the problem? I thought that was one of the major reasons for not having moving large vessels? Or was that for having larger moving vessels that you could move around inside or something? I know that the col meshes of the ISD was definitely an issue for something or other.

tongue

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Ask the Devs a question

The colmesh was indeed the issue, but that comes up more when it's setup the way we have it now, then when it's a vehicle.  Right now it creates a bounding box bubble that people can get stuck in, which is why it's split into hundreds of parts, but as a bundled PCO that doesn't occur.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Ask the Devs a question

Ahh. So as a PCO we could still do effective moving ISDs then? Downside being not able to walk around within them etc in this form? Hmmm, begs more questions methinks.

Heh, always informative, entertaining and educational this thread.

wink

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

119

Re: Ask the Devs a question

FSDev| TALON wrote:

Heh, always informative, entertaining and educational this thread.

You can say that again. smile

http://i37.photobucket.com/albums/e67/CAAM-1/SigWIP4.gif