Topic: Various Suggestions for 1.3 of whatever....
First off all , i have been watching this mod closely from day one , after 1.0's release , but it's my
first post here so don't be too harsh on me
-Commander's role should be restored but instead used for coordinating the use of heavier assets
and perhaps deployables (think of Orbital bombardment but ONLY after request by SL or ehem....
Ion Cannon strike in Escape from Hoth by request of a squadron leader/SL???).
-In PR 0.7 (a BF2 mod for those who don't know) they managed to implement a supply drop ability
for larger helicopters. That said you hover low , click and tadaaaah the precious cargo is ready to
resupply your guys. From what i know the two engines are structuraly similar so what if you could
implement the Sentinel and have it drop supply boxes or even , who knows perhaps even vehicles!
Of course you would have to land/hover very low and it should take a looooooong time to "reload"
or you would have to go to your helipad to resupply it like in PR.
-Also in PR (yeh I know Im a big-time idea snatcher) if , say , you hit an APC's wheels with an AT ,
it becomes immobile. Respectively , a good hit to it's turret and it cant turn it around and shoot.
I know you can now supposedly destroy a ship's resources ( i havent seen for myself as i haven't
played yet) but it would really help if u added it to some vehicles. As we all know , AT weapons don't
do too much damage to vehicles but they would be really useful if they could ( in one or two hits)
disable some functions of the victim (in my opinion , a good hit to an AT-ST's "neck" would make it
unable to rotate it's turret).Of course all this damage could and should be repaired by an engineer.
Dunno if this would really do anything good to the mod but I hope you take it in consideration.
I can already see myself smiling with satisfication having rendered some AT-ST's useless.
I recently noticed a thread about locking vehicles and I would like to say the following :
-You will have to choose ; Lore accuracy , gameplay , balance or "realism"?
-If you choose lore , very ,very few vehicles shold be locked , particularly the AT-AT and other
very powerful or critical vehicles.
-Should you choose ganeplay , Any vehicles above (Not including it) the AT-ST in the "food chain"
should be locked in default , but it should also be very map dependant.
-If balance is your choice , then utilise FH2's ideal formula. All armoured vehicles ( , APC's, Heavy Artillery , Light , Medium and Heavy armour.)should be locked , while those serving a devotedly
transport role (speeder bikes , Air Transports , civilian vehicles like those in Mos Espa , miscallaneous stuff) should be unlocked.
-If you pick the path or "realism" (in actual battlefield terms) ALL vehicles should be locked , while
it's quite map dependant , so in an urban map with very few vehicles you might need both sides to
be able to commandeer civilian vehicles though in limited numbers. (You see , not every single
rebel grunt was brave or foolhardy enough to try and highjack an Imperial AT-ST) :I
A final suggestion ;
-Keep up , and if u need ideas ask Khamul or (ingame) Stasos22 , that's how I am more widely known.
Thank you , and let the victor be justice in the great battles to come!
Ingame names:
FS: Stasos22 , BF2 : stasos
CoD4 + All else : Khamul