Topic: Hello there

Sorry for the bad ObiWan reference

Anyway, I am new to this mod, but not new to the team. I used to be a beta tester for the ole "Galactic Conquest" under the screenname "The dang", ah those were the days..... Preacher, and Woodrow and the great ATAT debate (same Woodrow I assume) and Flippy Warbear a fellow beta tester and the rest of you guys, obviously the list goes on....

Anywho, I wanted to congratulate the team on a fine mod. Just as great as Galastic Conquest was, if not better (and far better than that BF2 mod regarding space aliens or something... no offense meant). But seriously, the mod is great. You fellas have some great talent (as if I didn't know from GC). You guys have to bring back that rebel corvette assault level... that was awesome. Oh and the Bespin (Cloud City) map... sweeet.

Anyway, here are some suggests I have after playing your new mod, take them with a grain of salt...

1. Gotta fix that Battle of Yavin level. I here it's related to nVidia and DX10 cards... well a lot of people have those cards so it's kinda a big deal and the pseudo-fix in the forums just really doesn't cut it as I tried it and it still doesn't work.

2. More vegetation! I don't know if BF2142 supports the same vegetation as BF2, but you gotta add some more, especially on the Endor maps. I've been to where they have filmed ROTJ and the vegetation is outrageous. At least some grass or something between the ferns. Also on the old Endor map, you guys made a pseudo canopy with sprites... bring that back.

3. Fix the light maps. I know this update fixed some of the old ones, but still there are ones that persist especially on the Tatooine buildings.

I haven't got to play a lot of the mod, but otherwise... GREAT JOB! The space maps especially are so much better than the old GC ones. I actually bought BF2142 specifically for this mod and let me tell you, I am not disappointed at all. Keep up the good work!

Surfing Doc (AKA The dang)

Re: Hello there

For number 1 it's not something we can fix, it's a NVidia problem, their drivers for Vista are shoddy.  You can run the game in windowed mode and it will work.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Hello there

I am sure they appreciate your congrats, but this isn't GC2 :]

As for number 3, I am looking into getting those fixed for Bestine. I have never noticed anything astray on Mos Entha or Espa though.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Hello there

I've noticed that when I fly over the Death Star in Yavin that the ground seems to be broken up into "square sections" of graphics and the lighting flutters from section to section. I am running an ATI 3870 with all settings on HIGH in 2142. Is this a similar lighting issue as the OP wrote about?

"Be mindful of your thoughts."

Re: Hello there

Probably not, I don't think it has much to do with the lighting at all, as it is the different lods rendering as you get closer. When high in the sky[err space] it is very noticeable, but when lower at combat altitude you don't really notice it.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Hello there

Delta_Fixer wrote:

I've noticed that when I fly over the Death Star in Yavin that the ground seems to be broken up into "square sections" of graphics and the lighting flutters from section to section. I am running an ATI 3870 with all settings on HIGH in 2142. Is this a similar lighting issue as the OP wrote about?

This has to do with the way the engine works. We simply cannot have the surface be a single mesh, it has to be broken up in smaller pieces.

Re: Hello there

TY2D2 wrote:

I am sure they appreciate your congrats, but this isn't GC2 :]

Yeah, then it would be a popular mod, couldn't be having that :-P

http://www.fsmod.com/stats/fssig.php?player=RagNoRock