Topic: Deflection Towers

In 64 player mode- they need 120 torps each to kill, but thats not why i'm here.

Is it possible to have hit detection on them in the hotfix? (like when you hit an enemy and your crosshairs glow)

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Deflection Towers

In 64 player mode there's a team of 32 fighters shooting at them.

As for hit detectors - don't know. It's not as if they're needed.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

3 (edited by RSF Angel 2008-05-22 16:22:21)

Re: Deflection Towers

Safe-Keeper wrote:

In 64 player mode there's a team of 32 fighters shooting at them.

In an ideal world yes. Actually, there's between 1 and 63 people shooting at them , depending on server balance and how many people are on it.

Safe-Keeper wrote:

As for hit detectors - don't know. It's not as if they're needed.

No, i can see the torpedoes blossom into explosions- but it would be nice. Plus you don't really want to fly straight looking at them for too long... Plus hit markers differentiate you shooting at something that is supposed to be shot.

When I first flew Yavin I had to figure out what to do- and the flavour text said nothing about giant towers that had to be blown up.
The Devs told me to attack towers in game, so I shot the tallest one i could find, but received no hit marker... and it wasn't blowing up after 4 torps and some lasering. I began to wonder was I wasting precious time.

It would really help if they responded to fire with hit indicators.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Deflection Towers

We can make them respond to hit indicators, but the problem is then you will not see them on the minimap.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Deflection Towers

hm.  I guess you could put static images on the map, but they wouldn't dissapear as the towers blew.

A conundrum indeed.

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''Its over. Angel won.''   RSF Gurd

6 (edited by Slimshiesty 2008-05-23 00:54:43)

Re: Deflection Towers

Why not put damage meters above them like ships or vehicles.. you could still see a visual clue to if your hitting it or not, just by the bar going down.  If the damage meter stays on screen even after destruction.. who would care, you would just see that it has no health left.

Do..or do not, there is no try !

7 (edited by Alreech 2008-05-23 05:03:13)

Re: Deflection Towers

How about to add some smoke and flames (or lightnings running over the Tower l?) after 75 / 50 / 25% damage is dealed ?
It would look more "realistic" and will also mark damaged Towers in Game.

Killing a Tower also needs working squads, a squadleader who is placing a "Attack" (or for the imp "Defend") order on the Tower.

Other Thing...
Would it possible to make the Trench a dead zone (visible with a shield ?) until the last tower ist destroyed ?

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
http://www.fsmod.com/stats/fssig.php?player=Al-Rik