Re: Map Suggestions..

A Polis Massa battle?

Utapau with Rebels?

Mustafar as an Infantry Clash?


Thats just the obvious ones. There are plenty others. Not lore accurate at all.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Map Suggestions..

I've been thinking some more about Nar Shadaa, and I'm more convinced than ever that it would make a brilliant infantry-only map.

This is what it looks like in JKII: Jedi Outcast:
Click here to watch A-look-at-Nar-Shadaa

How about this for a scenario:
Rebels have recently concluded an arms deal with a crime boss on Nar Shadaa and garrisoned a crack battalion of troops there to provide security for the export operation. The Empire must crush the new Rebel enclave before they have a chance to become entrenched. A landing party of elite stormtroopers will perform a building-by-building clear-out, exterminating the Rebel scum and destroying any arms found.

This could be set up as a Push-mode map along the lines of EST, but with Rebels defending and they can't retake any CPs. It could be laid out something like this:
http://img2.putfile.com/thumb/7/19715162877.jpg

The Imperials start at the Lambda landing site UCB and push to take over the Rebel CPs in sequence. All the buildings are pretty much equal in height on the exterior, but only have playable interiors on one level. Each level is separated vertically be about 25m, and may contain more than one storey. CPs 1 & 2 are on the lowest level, the same as the Imperial UCB. CP 3 is on the highest level, then you drop down 50m to the 2nd level for CP 4, and climb another 25m to the 3rd level for CP 5. I've shown lifts between the levels; rampways may be more feasible, but the large freight lift would be cool.

Yeah, you don't need to tell me there's a mountain of work involved in making this a reality, but just maybe it's worthy of consideration.

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Mmm... vanilla!

Re: Map Suggestions..

You know dude...

There's a mountain of work involved in making this a reality.

Re: Map Suggestions..

It looks good, though I never liked that level.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: Map Suggestions..

Twould be a scenario where half the guys on the other teams are support mining the small corridors and the other half medics rezzing them.

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Re: Map Suggestions..

you guys sould use the opertunity with "titans" and call it space eks: Death Star make iot titan and make a star destroyer in there and a rebel ship (as the titans) and your Trailer is pretty good if you know how you should make a intro... and you should make a "campain" in single player rename it Campain and make maps with cinda a story...

when a cow falls on your face you are probably dead but as I normally say "well, well you never know..."

56 (edited by darktapper 2008-08-24 00:02:16)

Re: Map Suggestions..

well you could solve the Nar Shadaa mining corridor problem by making mulitiple ways to get to the next spawn area maybe make it that some areas are open and vunrable to sniper fire but is a clear path to the cp while other areas have many twists and turns but don't have and windows for pesky snipers.

anyway couldn't you set up an e-web and lay down suppressive fire while your comrades crawl through the mine field (unless the devs took out the if your prone and crawl over a mine it won't explode)

welcome to the forums omricon i believe the dev said they wouldn't include a titan game type for framerate issues? but you can find everything you need to know somewhere on the forums >.<

-edit-

i always thought the jk2 Nar Shadaa was to lacking i thought the kotor 2 Nar Shadaa was a much better representation of it ( plus i thought it looked cooler)

[img]src="http://byfiles.storage.live.com/y1pHqEdcZYNK9_nD8xyUYqGLie3e-DMOBYsQhplmkALeLEVep80-R9_qlIRTbKqhNXp"><[/img]