I've been thinking some more about Nar Shadaa, and I'm more convinced than ever that it would make a brilliant infantry-only map.
This is what it looks like in JKII: Jedi Outcast:
Click here to watch A-look-at-Nar-Shadaa
How about this for a scenario:
Rebels have recently concluded an arms deal with a crime boss on Nar Shadaa and garrisoned a crack battalion of troops there to provide security for the export operation. The Empire must crush the new Rebel enclave before they have a chance to become entrenched. A landing party of elite stormtroopers will perform a building-by-building clear-out, exterminating the Rebel scum and destroying any arms found.
This could be set up as a Push-mode map along the lines of EST, but with Rebels defending and they can't retake any CPs. It could be laid out something like this:

The Imperials start at the Lambda landing site UCB and push to take over the Rebel CPs in sequence. All the buildings are pretty much equal in height on the exterior, but only have playable interiors on one level. Each level is separated vertically be about 25m, and may contain more than one storey. CPs 1 & 2 are on the lowest level, the same as the Imperial UCB. CP 3 is on the highest level, then you drop down 50m to the 2nd level for CP 4, and climb another 25m to the 3rd level for CP 5. I've shown lifts between the levels; rampways may be more feasible, but the large freight lift would be cool.
Yeah, you don't need to tell me there's a mountain of work involved in making this a reality, but just maybe it's worthy of consideration.


Mmm... vanilla!