Topic: Visual/Graphical tweak suggestions
Ok, this is where I am going to plonk all my feedback regarding graphics and visuals as pertaining to FirstStrike. I'll continually update the list as and when I come across things that I think could be improved, or fixed. Most of them will be of the relatively quick to fix variety, rather than talking about re-unwrapping , for example, the Imperial Outpost or tatooine buildings.
1. Ryloth props
- The props such as Ryloth walls, bridges etc etc don't appear to have any bump/normal maps or specularity, resulting in a flat looking texture. I've looked at the files and the textures are great (as to be expected from teh biggzors) but are let down ingame by the lack of the above.
There are a few reasons why the normal and spec maps don't appear to show up, tho I wont go into them seeing how you'll already know them.
2. Rebel Troopers
- This goes for the brown/desert rebel troopers , for sure... whether it goes for the camo troopers aswell, I dont know off the top of my head. The issue here is the high specularity of them. I believe the spec needs toning down quite abit to stop them looking like they are wearing rubber... tho if you keep the rubber look on the female trooper you wont get any arguments from me
3. Imperial Base texture.
- From the Imperial Outpost to the Landing Pad, the base metal texture of the imp variety seems too messy and not sleek enough by Imperial standards. I believe the texture is "endor_metal_c".
To be continued...
Frédéric Bastiat