Re: Tighten the Shooting

If you guys ever do an indoor-heavy map, such as the interior of a Star Destroyer, or any other ship or installation, there's one thing for certain: the firefights need more smoke effects. I can't picture anything more atmospherically epic than a running light fight that conjures up a lot of smoke and steam, forcing people to take their shots carefully.

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16 (edited by FSDev| Woodrow 2008-05-31 12:23:47)

Re: Tighten the Shooting

If you guys do want a super good accuracy weapon in FS, become a squadleader and play with the officer kit.  The pistol in it retains most of its accuracy even when moving, unlike the regular kit weapons.  And unlike our other pistols it is as strong as an e11 in terms of both range and damage.  This means it'll only take 3 shots to kill someone, not the 6-7 that the other pistols take at anything other than close range.  Plus there's nothing more awesome than sprinting through combat with only a pistol, cutting people down as you go and your teammates following behind in awe and amazement.

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Re: Tighten the Shooting

If you guys ever do an indoor-heavy map, such as the interior of a Star Destroyer, or any other ship or installation, there's one thing for certain: the firefights need more smoke effects. I can't picture anything more atmospherically epic than a running light fight that conjures up a lot of smoke and steam, forcing people to take their shots carefully.

I've suggested this already, and I seem to recall that making weapons produce smoke would create too much lag sad .

But yes, it would be awesome if implemented. In the Star Wars movies, especially ANH, firefights produced tons of smoke, almost like in a Western movie. By the end of a firefight, the room would be thick with smoke as if a small fire had broken out there.

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Re: Tighten the Shooting

Did I miss something? I could swear our blasters already produce smoke when they hit things

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19 (edited by Suriander 2008-05-31 15:29:31)

Re: Tighten the Shooting

I do love how the pistols in this game are actually very accurate and can usually, at any range (even melee at times) hold their own against the bigger guns.

Hence my favorite gun in the game being the DL-17 Pistol.

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20 (edited by Luke SkyRaper 2008-05-31 15:38:10)

Re: Tighten the Shooting

-=CT=- JaFaR wrote:

If you guys ever do an indoor-heavy map, such as the interior of a Star Destroyer, or any other ship or installation, there's one thing for certain: the firefights need more smoke effects. I can't picture anything more atmospherically epic than a running light fight that conjures up a lot of smoke and steam, forcing people to take their shots carefully.

yea, ambient effects like smoke collecting near the ceiling really go far in interior spaces , to create environmental changes. If we had smell-o-vision add-ons , we could make the burnt plastic and fried tungsten smells too ...  lol   Total simulation.

"The victorious win the battle, then go out to fight ... while the defeated go out to fight, then try to win the battle.   -SunTzu
"The only difference between a capitalist and a communist is that the communist hates competition!" -Circuit

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Re: Tighten the Shooting

Don't forget your smoke grenades!  I love it when both sides are throwing smoke bombs left, right and center and shooting through the fog, the blaster light effects are superb.  But everyone seems to forget that they have them!

I'm with Bandu on the whole blaster accuracy issue, on the whole it's fine as it is, but it's those first couple of shots that go awry that irks me, even when you're crosshair has been given enough time to settle.

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