Re: Redeployable mounted blaster
When you consider all the assets of a good mixed class squad, the Officer's UAV, ammo and bacta are pretty redundant; the spawn beacon and mounted gun are the only unique items, and one of those you can't take with you!
I honestly don't understand your logic. You can't take homing beacons or mines with you, either, are those useless too in your eyes? What about stationary turrets like those on Ice Plains?
I agree that bacta canisters are sort of redundant, though. The ammo box is Ok, since no one else have it (although, of course, the generator does what the ammo box does and more), but the bacta can just as easily be provided by a medic.
At close quarters, I'm not bad with the Officer's pistol, but I'm buggered against a sniper on the far side of, say, Bestine or Endor clearing, and my fixed mounted weapon is also another easy sniper target. I don't want to be running round with a rifle, but I do need to keep moving and I'd just like the ability to move all my kit with my squad from one position to another, say, guarding the spawn beacon. If it's a crash issue, then fair enough, there's not much to do about it, but even the vanilla auto-turrets were redeployable.
Look at the repeater as a fortification. You're not meant to take it with you more than you're meant to take sandbags and minefields with you.
No class in FS should be a one-man army. All of them should have weaknesses. Got a rocket launcher? Then you're vulnerable to infantry. Did you choose to spawn with a sniper rifle? Then you're vulnerable to tanks. Did you spawn as Trooper? Then you can't replenish others' supplies.
Again, the Squad Leader is not a fighter, he's an officer directing and, like the Support class, supporting his squad. As a Squad leader, you're supposed to have a Squad (see what I did there?) with you at all times to take out those pesky enemy snipers and tanks and whatever. Yes, your fixed weapon is an easy sniper target. That's why the HWS class has a deployable shield. That's just one example of how squads in FS need to work together.
Just be smart when placing your turret. I once was squad leader on Mos Espa and placed a turret, mowed down troops with it, left it behind, and then, later in the round, came back to the same spot, found the repeater still there, and mowed down another team of unsuspecting troopers with it. Think ahead when placing it.
If the repeater becomes redeployable, there should be a significant delay from the time you hit Fire to the time it appears, much longer than it currently is. Otherwise you'll just have officers deploying it, mowing down the enemy, picking it up and repeating, in effect turning it into an offensive weapon, not a defensive one.
--the awesomeness that is Boatmurdered.