True, the scanner does give an advantage, but this was always the idea wasn't it? Woody wanted to saturate the battlefield with various scanning options so that enemy soldiers would gravitate towards each other due to detection rather than wander around the map missing each other and the opportunity for an exciting firefight.
I personally quite like this aspect of First Strike, it keeps your squad situationly aware, and is by no means an unfair advantage as the enemy should be in squads and therefore have access to the same kit. Also each sensor device is slightly different making them useful in different ways, the tracking beacon has a small range but is constant and can be left somewhere, to keep scanning a CP you have just captured and moved on from for instance to detect if the enemy is trying to retake it. Also a useful application is attaching it to a friendly vehicle such as a Walker so it then has added mobility and can help the Walker pilot detect infantry. The sensor drone has a pulse and slightly larger range and is mobile which is obviously very useful, and finally you have the Officier's sensor box which gives a wide range temporary ping, all very useful, but in quite distinctive ways.
The abundance of sensors in First Strike really helps ensure that there is a lot of action in infantry maps and helps disuade lone wolfs who now have to fear falling prey of enemy sensor sweeps that can give away their position. They'd now stand a far better chance if they joined and stuck with a squad.