Re: Redeployable mounted blaster

Would be a pain to have it auto-destroy when you still wanted to use it though, no? I think it is fine as is. Yeah it is a pain to have to go back and pick it up or have a squad member destroy it for you so you can deploy a new one, but I find that acceptable, you don't want to make the asset too powerful, it already is one of the most important pieces of kit on the battlefield.

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Re: Redeployable mounted blaster

Bandu wrote:

I'd actually think about removing the sensor droid from the trooper class, to put more emphasis on the Officers locater box. ATM, theres so many trooper radar droids on the map that the Locater Box is pretty irrelevant.

Never! The trooper is the backbone of any squad. Always at the front of any battle, be it attack or defense. Remove his ability to detect, hunt and destroy the enemy and you render his class useless. Also on a lighter note, remember apart from following the Squad leaders orders on attack or defense he has virtually no other way of accruing team points.
Also like to confirm that with RabidJohn as your squad leader your aways kept well supplied with not only ammo and bacta but also orders. Keep up the good work mate  wink

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Re: Redeployable mounted blaster

Removing the sensor droid from trooper class would not render him useless, it would jsut make him rely more on his squad leaders support [scanner] And he would not be able to rambo everywhere with a personal scanner that detects anything within 70 meters.

And they don't get teampoints from the scanners last I checked.

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18 (edited by Athlon 2008-06-03 13:27:55)

Re: Redeployable mounted blaster

No you don't get team points for using the scanner but you do by following your squad leaders orders. Therefore you tend to do as ordered perhaps more than the other classes because its in your best interest. Remove the scanner from the trooper and you remove any benefit to play that class, may as well play medic or support. Their weapons are just as powerful with the added bonus of extra points for doing their specific jobs.

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Re: Redeployable mounted blaster

Trooper has frag grenades, smoke, and homing beacons, is that not enough advantage? I think it's plenty. And a trooper with a scanner can do just as well on his own with a scanner as he can with a squad maybe even better if the people he detects don't have a scanner of their own he will get more kills/points. I KNOW this as a fact because I have done it myself.

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20 (edited by FSDev| TALON 2008-06-03 13:49:46)

Re: Redeployable mounted blaster

True, the scanner does give an advantage, but this was always the idea wasn't it? Woody wanted to saturate the battlefield with various scanning options so that enemy soldiers would gravitate towards each other due to detection rather than wander around the map missing each other and the opportunity for an exciting firefight.

I personally quite like this aspect of First Strike, it keeps your squad situationly aware, and is by no means an unfair advantage as the enemy should be in squads and therefore have access to the same kit. Also each sensor device is slightly different making them useful in different ways, the tracking beacon has a small range but is constant and can be left somewhere, to keep scanning a CP you have just captured and moved on from for instance to detect if the enemy is trying to retake it. Also a useful application is attaching it to a friendly vehicle such as a Walker so it then has added mobility and can help the Walker pilot detect infantry. The sensor drone has a pulse and slightly larger range and is mobile which is obviously very useful, and finally you have the Officier's sensor box which gives a wide range temporary ping, all very useful, but in quite distinctive ways.

The abundance of sensors in First Strike really helps ensure that there is a lot of action in infantry maps and helps disuade lone wolfs who now have to fear falling prey of enemy sensor sweeps that can give away their position. They'd now stand a far better chance if they joined and stuck with a squad.

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Re: Redeployable mounted blaster

Agreed. The smoke in 1.2 is so much better I often forget its benefits. The frag grenades are pretty useful at times although the Biotics are nicer. The beacons are a bonus. Yes a scanner can be advantageous if you comes across a group of people who don't have one, but thats the point. You don't run around the map without a trooper who's got one if you got any sense. Remove the scanners- you no longer require a trooper because theres no one to detect you. His only real purpose would be to deploy the UAV beacons on attack or defense targets. His fighting ability would be the same as any other class in this case with non of the bonuses.

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