1 (edited by Safe-Keeper 2008-06-08 18:08:16)

Topic: First Strike dedicated server guidelines

This post is for those of you courteous enough to decide to host a dedicated First Strike server. First of all, many thanks for doing so! Our mod is a Multiplayer experience, so our players need places to be smile .

However, in order for the gameplay experience to be as memorable as possible, we ask that you follow these guidelines when setting up your FS server:

1. Please disable unlocks, leaving everything available to players from the get-go. This is in part First Strike doesn't make use of locked content such as special devices and weapons, but also because several important weapons, due to engine limitations, count as unlockables and will be unavailable to players if the unlock system is enabled.

2. Please do not alter starting ticket amounts. First Strike maps use special gamemodes and were carefully tested with the ticket amounts that come with the mod. Increasing or decreasing these will very easily upset the gameplay balance of maps.

3. First Strike does not support bots. As such, you need not include rules regarding bots (such as "please switch teams if your team has more bots than players") in your server messages.

4. Please enable PunkBuster. This allows the server to track First Strike players' stats, which will then be displayed at fsmod.com/stats.

5. Please enable Auto-Balance.

6. Please play each map in rotation twice.

7. Please swap teams after each round.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

2

Re: First Strike dedicated server guidelines

What about  Friendly Fire ??

Some servers FF is OFF and gameplay is not the same as FF ON. 

What about Friendly mines to damage Teammates ??

Too many people abuse proximity mines in flags and respawns.

IMO,  FF always ON  and allow Friendly Mines to damage teammates over ranked servers.

http://www.tsviewer.com/promotion/dynamic_sig/sig.php/clan_bf2142/23846.png

Re: First Strike dedicated server guidelines

Safe-Keeper wrote:

1. Please disable unlocks, leaving everything available to players from the get-go. This is in part First Strike doesn't make use of locked content such as special devices and weapons, but also because several important weapons, due to engine limitations, count as unlockables and will be unavailable to players if the unlock system is enabled.

How do I do that from 2142cc? I moved it to '0'- players don't get unlocks and all the guns are unavailable.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: First Strike dedicated server guidelines

TJ: For the "Best Experience" of the mod, FF is ON, but FF for mines is not.   Mines will still do damage to friendlies, that just stops proxy mines blowing up when allies run over them.

Angel: This is what DS has;
http://img357.imageshack.us/img357/9772/70182230nc4.jpg

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.