Topic: ITT I rant about vehicles, mostly
Let me preface this by saying yes, this is a rant, and no, you shouldn't take it completely seriously. That said I want to rant, so here I go.
Tanks are crap right now.
I really don't like the restrictions on some FS vehicles. The tanks especially.
After a couple of weeks to play with them, it kind of seems like, "Here are some AWESOME tanks....but anything that the average player would want to have fun in one is nerfed to the point of frustration!" Stuff like the limited height and rotation on the Imp tank positions, the weird, artillary-like nature of the Rebel tank salvos, and even the uphill speed makes them the vehicular combat equivalent of a group of quadriplegics sparring in a tub of molasses.
Did ANYONE enjoy the tanks in Battlefield 1942: Road to Rome? Hell no. People don't enjoy rotation/height restrictions. The tanks in Battlefield 1942 were awesome. You could kill the regular ones with ONE HIT from a rocket behind. They were powerful, they were vulnerable without teamwork, they were perfect. If anything should be a guide as to how to implement tank combat, it should be that.
Hell, the Rebel tank doesn't even feel like a tank or artillary piece. It feels like a frigging upwardly mobile bathtub that fires large nebulous globs that may or may not do anything. Super bombad? No.
Bombing is crap right now
Eliminating the chance of dive-bombing in a Y-Wing or TIE Bomber and the possibility of adding a height restriction to the Ryloth map are two ways of sucking fun out of the combined arms maps.
You want to reward skilled pilots, by making it possible to swoop in and lay down a precision strike, while making it pretty hard to do that with powerful anti-aircraft options for the people on the ground.
Withering fire
The concept of withering fire is great. I love the fact that I...THE LOWLY HEAVY ASSAULT CLASS, can actually do significant damage to an ATST or even take it down, with just a puny laser gun.
That said.....now that the mod is starting to try and implement combined arms maps, it seems like withering fire is proving a failure for combined arms. Tank battles seem ham-fisted, the fighter/bombers are better suited to circling aimlessly until they get shot down by airspeeders, and the worst part is....
The "lucky shot" is no more. How exciting is it, in an online multiplayer game, to see a crazy fluke or skill shot happen right in front of you. Whether it's a long-distance rocket launcher shot that arcs into the weak back armour plate of a tank and destroys it in one hit, or a glancing hit to an air vehicle engine, withering fire as a concept eliminates the most exciting of exciting, movie-like moments.
There aren't enough space maps
I don't even count Convoy Raid as a space map in its current state. It sucks having to wait for a server to drag itself through four or five ground maps with four players per team to get to a space battle. The balance of the first release was a bit too space-mapey, and now it swung WAYYY too far back the other way.
There are too many Tatooine and Endor maps, and unfortunately none of them suck balls enough to justify leaving out of the next release
Self-explanatory.
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Anyway, this isn't meant to be a mean thread or a derogatory thread. I am trying to point out some things that I think are basic flaws in the current release and spark some discussion from the player base. Let's keep it civil and let me hear your thoughts on gameplay
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