Topic: Support and other classes
I think the support class has altogether too much going for it. Not only does it have a superb primary gun in the bowcaster or MG15, it can also get points for ammo resupply and repair. Support can also remotely defend a CP with three prox mines (you may call it cheap, I call it a highly effective tactic given the available resources), and it can take out any armour going with the sticky detpacks!
I played vanilla 2142 a lot, and I thought the classes were very nicely balanced. I'd be happy to see all the standard kits rearranged to more closely reflect the vanilla classes.
As I've mentioned elsewhere, I'd take away support's prox mines and give the sniper just two of them, like the vanilla claymores. He's then got to find a support guy to get more, unlike the present situation where support can give himself as many PMs as he wants.
I'd also give the repair tool and detpacks to the heavy trooper, to make him more like a vanilla engineer, and give his deployable shield to the support. Also, if you take away support's repair tool, it can keep the ammo droid, because it will no longer be able to glitch repair points out of it...
Support would also get the shotgun equivalent, but lose the DEMP to the heavy weapons/engineer. Could the trooper kit be arranged so that if you select the sniper rifle you get two PMs, with the standard rifle you get frag grenades, and with the light blaster you get ion grenades (both taken from heavy weapons when it got the DEMP and detpacks)?
These are just ideas, by the way – I'm happy playing FS just as it is!








