Topic: Making space more rewarding
I'm thinking of Yavin in particular here. It is possible to have a hand in destroying all the deflection towers and be the one who gets the 'shot in a million', yet end the round with just 1 point! Don't get me wrong, I love playing Yavin either way, but for the Rebels it's generally loads of deaths and little to show for it.
In the vanilla game, the support class gets half a Damage Assist point for every EMP grenade that impacts in range of an enemy. Would it be possible to shoehorn that sort of mechanic into the space maps, so that fractions of points are accrued for every torpedo hit on certain enemy targets? Say, a quarter point for every hit on a deflection tower? It would not alter the gameplay balance in the slightest, only massively increase the point scoring opportunities available to the Rebel Pilots.
On the Imperial side, making the Turbolaser turrets repairable (like the vanilla Titan guns) and giving the pilot a fusion cutter for that purpose would even up the point scoring opportunities, again without significantly altering the current balance.
It would work on ICR and EFH, too, particularly if manned turrets were introduced to the freighters and ISD respectively, and earning points for damage done to the cap ships on Taloraan would probably be a good thing as well.