Topic: Making space more rewarding

I'm thinking of Yavin in particular here. It is possible to have a hand in destroying all the deflection towers and be the one who gets the 'shot in a million', yet end the round with just 1 point! Don't get me wrong, I love playing Yavin either way, but for the Rebels it's generally loads of deaths and little to show for it.

In the vanilla game, the support class gets half a Damage Assist point for every EMP grenade that impacts in range of an enemy. Would it be possible to shoehorn that sort of mechanic into the space maps, so that fractions of points are accrued for every torpedo hit on certain enemy targets? Say, a quarter point for every hit on a deflection tower? It would not alter the gameplay balance in the slightest, only massively increase the point scoring opportunities available to the Rebel Pilots.

On the Imperial side, making the Turbolaser turrets repairable (like the vanilla Titan guns) and giving the pilot a fusion cutter for that purpose would even up the point scoring opportunities, again without significantly altering the current balance.

It would work on ICR and EFH, too, particularly if manned turrets were introduced to the freighters and ISD respectively, and earning points for damage done to the cap ships on Taloraan would probably be a good thing as well.

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Mmm... vanilla!

2 (edited by FSDev| TALON 2008-08-01 15:12:12)

Re: Making space more rewarding

Don't worry mate I totally agree with you on this. I'd like to see team points awarded for taking out tactical targets, and taking the Transports successfully into Hyperspace and all that stuff. I guess we just have to figure a way of how to implement it. It is something we're already aware of and that we'll work on in the future.

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Re: Making space more rewarding

Also some shiny badges. Because you can never have enough gold on your chest, Right G.A. rabid? tongue

Seriously tho I think pins for piloting enough transports in a round would be cool.
Pins for doing actual mission vital stuff (as opposed to kills, assists and stuff we are already rewarded for with points) would be a nice recognition of proper teamwork.

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Re: Making space more rewarding

RSF Angel wrote:

Also some shiny badges. Because you can never have enough gold on your chest, Right G.A. rabid? tongue

You can never have enough shiny stuff! Got to have something to hock if and when the Emperor becomes displeased with my apparent lack of progress... wink

It may shock many of you to know that I'm not thinking of this from a stats point of view; it'd be nice to have a few points to show on the end-of-round leaderboard, regardless of whether it's recorded or not.

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Re: Making space more rewarding

Would it possible to use the Squadpointsystem of Vanilla for the spacebattles ?
So you will only get (Team)Points near a Attack / Defend Order...

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Re: Making space more rewarding

Dont know if you have this but... Do  a star wars version of titan, same as vanilla except in space and have "orbital weapons platforms" to fire lasers at the enemy shields..of course the platforms would be a "base" like are you chould land on and hold with troops. Same goes for assulting the titan and having the lamba class shuttle on hand for both the rebel's and imperials.

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Re: Making space more rewarding

Alreech wrote:

Would it possible to use the Squadpointsystem of Vanilla for the spacebattles ?
So you will only get (Team)Points near a Attack / Defend Order...

Its already in place. If you are told to defend a transport and you kill stuff close to it you get order radius bonuses. The difficulty lies in that the same sized radii are effectively smaller in space because everything moves so darn fast and the guns have such a large range.

You also receive squad leader points if you place an order and others kill stuff there so its well worth doing from a starts point of view, as well as from a teamwork co-ordination pov.

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''Its over. Angel won.''   RSF Gurd