1 (edited by RabidJohn 2008-09-12 12:59:05)

Topic: 16-player map tweaks

I've noticed that a couple of the 16-player size maps are quite biased in favour of the Imperials.

On Endor Clearing there are no vehicles and the Rebels seem to spawn about 200 yards further away from the Crash Site than the Imperials. The Imps capture the CP before the Rebs even get into the flag radius and the Rebel tickets start bleeding before the game has really started. Two possible tweaks to even things up a bit are: make the Reb and Imp spawnpoints equidistant from the Crash Site, or leave the spawnpoints as they are but give the Rebs a slight advantage in ticket numbers to offset the fact that they will never capture the middle CP before the Imps.

On Mos Espa again there are no vehicles and the Rebs have much further to go to capture Jabba's than the Imps do to get Gardulla's. I've seen Imps arriving in the flag zone of Jabba's before the Rebs have had the opportunity to turn it. This one could be evened up either by moving to CP from Gardulla's into the middle of the 'hangar' that's above it on the minimap, or by moving the Imp spawnpoint into the desert near Slave Quarters, so they have a comparable distance to go to Gardulla's as the Rebs have to go to Jabba's.

On top of all that, the Imps have a 40-point ticket advantage... Why? They don't have to get across the desert to prevent ticket bleed. Surely, if you are going to leave it like that, the Rebs should start with Gardulla's and Jabba's, and the Imps should bleed until they get Gardulla's.

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Re: 16-player map tweaks

Another one...

Can the 16-player version of Bestine be tweaked so that the other side's ticket start to bleed as soon as the Imperial Overwatch is taken? This will force the bleeding team to try and take the Overwatch rather than simply spreading out around the balcony and spawncamping the f*ck out of it, as currently happens.

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Re: 16-player map tweaks

Bumping in the hope of a response from a Dev...

We've been asked to add the smaller versions of the maps to our server rotations. These are perfectly reasonable suggestions to improve their playability. Why no response?

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Re: 16-player map tweaks

Look at me!! I has rezponse! But seriously, I agree with these suggestions.

First strike, playing from day one: SirKillsalot30

Resident Metal Gear Solid fan

Re: 16-player map tweaks

Bumpy bump bump.

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Re: 16-player map tweaks

I will fix Bestine for ya RJ :] and I will put in word for the other changes.

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Re: 16-player map tweaks

Woo, gj Ty.

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