Topic: Battle after Yavin

First Post by me and must say hamsters DAM GREAT MOD.

I thought about making a map on Yavin 4 with the Imperials have to attack the Yavin base on foot after the first DS blew up. 

I know there was at least 4 temples on Yavin4 so they are going to take one at a time then get to the The Great temple.

Was also looking to make it sort of time limited..EG The Rebels are escaping and the Imperials only have so much time to take the Temple or all the Rebels will escape..

A few questions as this is my first map ever.

Is this ok with the Dev's as not to do the work and find out someone has already made one.

Have read the the making a map guide but I want to keep testing it as I make it. What objects do I need to make sure the map works when I am testing.  I am guessing a couple of spawn points and maybe a coupel of speeder bikes just to fly around in to check things.

Is there anything else I would need like sky and Stuff or and special settings

Any help would be great.

Cheers  Stoney316

http://i208.photobucket.com/albums/bb254/Stoney0316/Stoney316Signature.png

Re: Battle after Yavin

No one is working on this map currently, we felt it would be tough with air to ground  due to draw issues. Ground to ground would be fine,  Thanks for the kind words and welcome to FS! Spread the good word.

http://www.fsmod.com/stats/fssig.php?player=FS_BLITZ
Someone tell Bandu Ron Paul won't win!

Re: Battle after Yavin

i would think a ground battle of Yavin would require you too build a lot of new statics (temples etc) if you can make custom statics then go for it; if not im afraid you will get stuck very quickly unless sumones kind enuf too make em for ya.

http://stats.fsmod.com/sig/trooper.krenyo.png

Re: Battle after Yavin

I recall the team making the temples for Yavin back in the day when this mod was for BF2.  But I'm not sure if they could be imported into the 2142 engine let alone if they still have the files floating around some place.  I suppose it wouldn't hurt to ask if infact you are interested in making a map Stoney.  Either way, I'd like to play that map too, but only if there was air and ground forces.  This mode needs more of that for sure.  MMmmmm MMMmmmm Tasty!

http://www.fsmod.com/stats/fssig.php?player=adultswim

Re: Battle after Yavin

One thing: Don't try rip off the Battlefront Yavin.

It would suck, and could cause a bit of trouble with Lucas Arts.

Good luck, anyway.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Battle after Yavin

I never liked that map anyway to be quite honest. Like the Rebels would have hung around there long enough for Imperial reinforcements to arrive. Still would surprise me if there wasn't an EU story detailing such an encounter, could be a good ref for your map if you do choose to pursue it.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

Re: Battle after Yavin

Just  looked it up and found out that the imperials did attack but only one man was left Jan Dodonna and he set of concussion chrges and destoyed the entire tie bomer fleet.


That shot that idea.  Dam you imperials for being so slow.....

Anyway back to second question.  what do I need to put in my map so I am able to test it

http://i208.photobucket.com/albums/bb254/Stoney0316/Stoney316Signature.png