Topic: Strike at Bimmiel discussion thread
As the title suggests this thread is for giving your feedback on the strike at bimmiel map.
The map is not far off complete (depending on feedback suggestions) its been tested on a small scale and seems too play reasonably well.
One of the biggest issues with this map is 'bottlenecking' there is a lot of it as u will soon see. Please leave feedback on what its like trying too fight your way up the mountain with limited options for attacking. Is it fearce and focused firefights that are very fun and intense; or is it just a real grind that gets on your nerves as it seem impossible?
One important thing that needs testing in a combat situation is the new giant tower i built that goes up the side of the mountain. Inside you will find a daunting staircase stretching all the way too the top. Please comment on what it's like too fight your way up there, again is it fun or just a grind. Also does it help with releaving pressure on the pass? Its intention is too act as an alternative route up that can also be used by the rebels too mount a rear assualt on the mountain pass entrance and imperial checkpoint.
Please note that although the map isnt far off its still WIP. there are tweaks needed all over the place, and things like vehicle spawn times etc need too be adjusted based on feedback. Commetns on the look of the map are much welcomed, in particular the lighting, is it too bright? One thing i will note is the trees are not final, they will be replaced with much better more random trees.
I look forward too reading your comments...
