Ok, here goes....
Size:
Good
Layout:
The layout seems ok, the mountain pass tho could do with widening considerably and the cp along the way made a bigger area. When you have a puch style map youv got to envision atleast 30 people in that general vicinty. ATM , the cp leading to the mountain pass is ok in that respect, as is the IO ... the mountain path cp is far to small tho.
Cover:
There needs to be more cover in the general areas of the CP's
Tower:
Its a neat visual piece and can act as a a route for a sneaky soldier or squad, but the likelyhood of any meaningful battle in there is practically 0. If it were me, Id split the model into 3 and place them in a diaganel up the mountain with platform walkways connecting them, ideally with a room at the top and bottom of each. The one big tower is an impressive sight but itd probably be best as a prop , I dont see how it is good for gameplay- is quite boring running up there.
Lighting:
The lightmaps/ground lighting looks really good. Looks very sunny and almost gives a HDR type effect. The lighting on the soldiers and other bundled meshes is abit too bright tho.
Models:
Id like for us to never have the imp outpost in any more maps - atleast not as a main attacking area/CP. It is actually one of the best parts of the currently released FS maps, but it is overused now and is stifling the overall gameplay of the mod. In need of some imp modulars.
"Government is the great fiction, through which everybody endeavours to live at the expense of everybody else."
Frédéric Bastiat