It looks nice, I'm not sure how well it will actually "play" though. There are some obvious flaws, but most of them are workable. Most of the obvious issues are just observations which doesn't make(Panels in the snow, etc). The routes to some Cps don't seem gameplay friendly, but for a map that hasn't seen any testing, that's expected. I noticed there were some Red Ryloth rocks present acting as bridges, although the minimap showed them as white - I'm assuming thats a missing texture or something. I was going to add the snow-rock texture that Bandu supplied for Outpost Assault to them, but I decided it wasn't worth the effort at this stage of the maps development, even if it worked at all. Overall, this map is interesting even with its flaws, and is under consideration for I-CW inclusion (after some minor editing). One things for sure: You've made the RhenVar statics actually look interesting. In the other maps where they are present, there is nothing eyecatching or fun about fighting around them meaning they've been boring as hell up 'till now.
DOWNLOAD LINK. - Download the file, extract it then follow the instructions in the Readme. Simples
I have made some minor changes to this map already, the version I received had a broken sky (Darth Tater), which I've fixed. I've also generated the MD5Checksum files for the version I have so it works on a PB server. This map (64p Version) is currently on the BlackIntel ICW test server rotation (Along with Outpost Assault) if anyone wants to give it a go. Enjoy.
We'll be running this map and Outpost Assault on our testing server 1 hour before the CG on Saturday, unless we have our new regular server up and running by then.
EDIT: Link fixed. I'm sure it was working before. . .
BlackIntel Game Leader
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.