Re: Lok

The star fighters are space configurations, which is why they're too fast (and not affected by gravity or possible to exit, though if it was up to Ty the latter would probably stay in wink ). They'll be replaced with atmospheric versions, I presume.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Lok

i havnt seen people just leaving them around or using them as transports. they are too useful

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Re: Lok

Hmm, yeah, fair enough. I wouldn't know, haven't played Ryloth much.

Someone suggested replacing X-Wings with Y-Wings, I disagree. Leave the X-Wing, leave its torpedoes. We've got infantry with homing missiles, I doubt it'll be overpowered.

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Lok

Not on this map, I think you're confusing that with my post for Refinery where I said that if ther are two fighters, one should be an X-Wing and the other a Y-Wing for it's bombing capability.

http://img.photobucket.com/albums/v600/TALON_TAW/TALONSIGNEWB-1.jpg
http://stats.fsmod.com/fssig.php?player=Talon-UK
http://stats.fsmod.com/sig/pilot.Talon-UK.png

12 (edited by yultemsee 2008-09-21 12:48:19)

Re: Lok

couldnt it be a t-16. also cant we get repulser lifts

http://www.fsmod.com/stats/fssig.php?player=btcc
Occupation: Hacker on steroids

INGAME NAME: btcc

Re: Lok

OK, so this map currently suffers a bit from Mos Entha syndrome, due to it not being a push map. What about lengthening the neutralization/cap timer on the CP so that you can't just flag hop?

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

14 (edited by gaurd502 2008-09-21 20:17:17)

Re: Lok

Safe-Keeper wrote:

OK, so this map currently suffers a bit from Mos Entha syndrome, due to it not being a push map. What about lengthening the neutralization/cap timer on the CP so that you can't just flag hop?

Yeah,takeing CPs on Lok is realy quick.

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png