Re: Love/hate?

Safe-Keeper wrote:

Agree with this one, which is why I'm in favour of the various anti-sniping measures in FS (two shots to kill, even with a headshot, sniper shot visible as bright yellow line, etc.). A sniper team's main task in reality is to spot enemies, not sit there racking up headshots.

Yeah, spotting is the main task.
I always spot before i shoot, and i don't shoot each target i spot.
In most cases you can just lay back and watch how your squadmates kill the spottet enemy.
The other benefit: While your Squadmates are attacking, you can sort out the important targets: Medics & Squadleader.

An other important task is countersniping... it's like picking the enemys eyes out and blinding him.
On Bestine the Rebell Attackers can't move without being spotted if the Imps have one or two good spotter up on the hills.

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
http://www.fsmod.com/stats/fssig.php?player=Al-Rik

Re: Love/hate?

Love:
- It's Star Wars.

-The sounds! Everything about them is incredible. From the voice acting to the explosions, the little noises, the screams that the pilots make (is that intentional?), to the blaster sounds, and I could go on and on.

- The models and textures are pretty top notch. I say pretty because the BF2142 engine is limiting.

- Teamwork

- The urban maps are great, like Bestine and Mos Entha.

- Compared to most other games, the player base seems pretty mature regardless of age.

Hate:
- The launcher. Ever since this was introduced, I haven't been able to play. I've tried getting it to work...

- The low player count.

- No Phase II/III Darktrooper class (for select maps).

- Terrible BF2142 engine. Aside from the walker physics, I don't like anything about it.

- No extremely large capital ships (Eclipse class, SSD, etc.), thanks to the 2142 engine.

- No boarding or walking around in the ships.

- No maps located inside of a ship (for example an ISD or a Corellian Corvette).

Re: Love/hate?

oh and I'd also like to say that, even though FS is using a less than desirable platform, this is still the best squad based Star Wars mod/game ever made. Thanks!

Re: Love/hate?

Have to disagree with pistol and sniper bashers. I was surprised to discover how effective pistols were in the mod but i grew to like it.
The primary weapons can be really bad over distance and its nice to have your pistol be such a decent backup.
Sometimes i get on after college and I'm wrecked and i don't feel like squadleading (herding cats) or kicking in doors carrying an E11.

Its often less taxing to sit somewhere and contribute at range to a fight, or assign myself guardian of a key area.  Yes the mod emphasizes running along with your squadleader but there are other kinds of teamwork.

Sniper rifles are also excellent countermeasures to the hardcore defensive set ups that the mod encourages (and i don't discourage) such as repeating blaster nests and at-st with multiple repair guys.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

19 (edited by Alreech 2009-02-27 12:14:41)

Re: Love/hate?

I have to disagree with the engine thing.
Yeah, the engine has it's restrictions (like Playermodels clipping through thin walls) but this doesn't mean over engines are better for a lager multiplayer shooter with vehicles.
A Map with a Super Star Destroyer as static ist possible, a map with a moving, fighting SSD is not possible.
But large fleet battle are a better theme for a strategie game like Nexus - The Jupiter Incident where you can command whole Fighter Wings and Groups.

Hm, speaking about kicking Doors... destroyable Doors are possible with the engine, and would be a nice gameplay element on citymaps like bestine. wink

CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
http://www.fsmod.com/stats/fssig.php?player=Al-Rik

Re: Love/hate?

More destructible stuff, be it explosives, doors or otherwise, would be good to have, period wink .

"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.

Re: Love/hate?

RSF Angel wrote:

Yes the mod emphasizes running along with your squadleader but there are other kinds of teamwork.

That's true, support is important but it can really cripple your team when half your team is snipers (Certain maps are always full of them such as Bestine and Endor Clearing.) Even a bunch of snipers can't fend off attackers for long and there's always cover to hide behind and cap the flag. Even a man advantage of 2 in the cap zone can turn the CP neutral in 10 seconds or so and that's the end of reinforcements unless the team has a competent squad leader with a beacon nearby. After that, the attackers will storm the next CP and most of the snipers are still camping at the previous point and the rest of the team is struggling to hold the enemies back. That's why snipers should be limited.