Topic: "Exporting" a map from BF2 editor to FS
OK, since herb asked for it, this is how to 'export' your map from the BF2 Editor to FS. Like just about everything with concerning itself with making levels for FS, it looks incredibly complicated at first, but it takes less than a minute once you know it.
0. Before doing any of this, make sure to package your map. In the editor, choose the Mod Manager (I think) drop-down menu and choose Package Mod and then Pacakage Map.
1. Copy the map folder from your editor to the /levels sub-folder of your FS folder.
2. Go into another level folder, copy init.con from the server zip file.
3. Paste the init.con file copy somewhere so you can edit it, and change every instance of the old map name (for example endor_clearing) to your new map name (remember to replace spaces with lowercase dashes, for example "ISD Judicator" would become "ISD_Judicator".
4. Before closing init.con, have another look at its contents. Note that this is where you set up what classes the map will have, and what skins each class will use. Look through the various other maps' init.con files, and the FS sub-folders, for the names of the different skins and classes. Init.con also allows you to change or remove Out_of_bounds settings.
5 (optional, but STRONGLY recommended). Save init.con and make it read-only. Put it both in server.zip file of both your levels, both the one you're editing and the copy in your FS folder system. Having a read-only version of this file in the level you're editing means BF2 editor can't mess it up (which it otherwise WILL), saving you from doing steps 2-5 every single time you export a new version of your map.
6. Go into your level's folder. You should see two sub-folders, Editor and gamemodes. Go into Editor, copy gameplayobjects.con, and then go into the gamemodes folder with it. If sub-folders other than gpm_cq exist (and they will), delete them. Go into gpm_cq, and paste your freshly copied .con file into one or all of the sub-folders (16, 32 and 64).
7. Go into the server.zip file delete the gamemodes subfolder therein.
8. Copy the gamemodes sub-folder outside server.zip into server.zip.
9. Go into another level's folder, go to the Info sub-folder, and copy everything in it (should be some familiar images and a .desc file with that level's name, such as Tatooine_Mosespa.desc).
10. Paste the files into your level's Info sub-folder. Delete the existing .desc file.
11. Change the names of all the files, and the contents of the .desc file, so they match your map's name (again, this'd be, for example, "endor_clearing" to "awesum_top_secret_mirrors_edge_port_test").
At this point, you should be ready to launch the map with FS on a local server. The next steps are for fluff like a minimap. I'll post those tomorrow, now I need sleep.
--the awesomeness that is Boatmurdered.