Topic: Keeping squads at end of round.

I was playing on a server (either wolf gaming or  a french server, i don't recall) and when a round ended or the map changed, the same squads were still in place.
I thought this was really cool.

Anyone know how to make that happen?

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Keeping squads at end of round.

Turn off swap team at end of round

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

3 (edited by Athlon 2009-04-11 11:55:41)

Re: Keeping squads at end of round.

Problem with that is your stuck as either Rebel or Imperial for the duration of your night and theres no point in playing 2 rounds of a map

"Something something something Dark Side.. Something something something Complete!"
http://img399.imageshack.us/img399/1046/athlonsig04fc5.jpg

Re: Keeping squads at end of round.

Right, it's the choice you have to make.  Reform squads every round and switch sides, or keep squads and have sides remain the same.

http://www.dsgaming.net/imperial/fssig.jpg
http://miniprofile.xfire.com/bg/co/type/2/dsimperial.png
http://stats.fsmod.com/sig/trooper.Imperial.png

Re: Keeping squads at end of round.

Tough one. There's serious benefits in the continuity of the same 1 or 2 squads, but i'll likely leave it switching for now.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd