First it's good for newbies to have a map with bot support and the possibility to train space combat ! 
So, feedback:
The hangar problem should be easy to fix:
Let the TIEs spawn over the surface of the Deathstar, like the X-Wings and Y-Wings do, maybe a little lower.
If it isn't possible to use different Spawnpoints in Singleplayer / Coop, make a map called "Yavin Coop Training".
The Rebell bots also don't use the Torps against the Towers. Making the Torps Heatseakers like in BF2 an putting a heatsorce on each tower should work to fix it.
Putting Heatsources on Turbolaser Turrets would be also a good idea, but can also lead to confusion. Idea -> BF 2 has two different kind of heatseakers: Ground and air.
Make the Towers "ground" targets and arm the Y-Wings with "ground" Torps.
Make the Turbolaser Turrets "air" targets and arm the X-Wings with "air" Torps.
Also the Rebell Bots sometimes ram the Towers. Is there a setting to make them envade sooner ?
To give the Bots Orders you must be Squadleader.
If you fly with mouse and keyboard it's not difficult to set orders:
Aim at the CPs Icon (so it's marked yellow), press T and press "Give Order"
As commander you can select the squads with the Mousewheel while pressing T
I don't know if the Bots react if you use the Commonrose for calling backup, probatly not.
If you fly with Joystick it is more complicated.
You must asign the Squad-Rose to a Joystick button, and then use an editior to edit the controls.con so you can use your trigger to press the "Give Order" field.
In the sub section:
ControlMap.create defaultGameControlMap
search for:
ControlMap.addButtonToTriggerMapping c_GIOk IDFMouse IDButton_0 0 0
and add below of it:
ControlMap.addButtonToTriggerMapping c_GIOk IDFGameController_0 IDButton_0 0 1
If you want to use the joystick in the commonroses search in the same section for:
ControlMap.addAxisToAxisMapping c_GIMouseLookX IDFMouse IDAxis_0 0 0
ControlMap.addAxisToAxisMapping c_GIMouseLookY IDFMouse IDAxis_1 0 0
and add below of each line the matching joystick axis:
ControlMap.addAxisToAxisMapping c_GIMouseLookX IDFGameController_0 IDAxis_0 0 1
ControlMap.addAxisToAxisMapping c_GIMouseLookY IDFGameController_0 IDAxis_1 1 1
Warning ! Make a copy of the Controls.con before editing end after editing and store it outside the profile, so you can restore the contronls.con if something went wrong.
I have a drawer called storage, holding the original_controls.con and last_edited_controls.con 
CYNIC, n. A blackguard whose faulty vision sees things as they are, not as they ought to be. Hence the custom among the Scythians of plucking out a cynic’s eyes to improve his vision
