Topic: Coop dogfighting

In the latest version of the singleplayer mini-mod,  I made two of the fs maps into coop dogfighting maps (ryloth and bandoleer) by adding bot only spawns into the sky. Players can still spawn in at the CPs   

Is there enough interests to do this for more maps?

Would it help if objectives were added?

Re: Coop dogfighting

I think it would help if the CPs were still capturable with the bots dogfighting overhead.

So a normal round can carry on with the bots duking it out above human players.

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Coop dogfighting

That can be done

Re: Coop dogfighting

I don't think we've all had a chance to play it, yet.   i'll try it out when I get the chance and get back to ye smile

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.

Re: Coop dogfighting

It seems to me that it would be good to have the bots flying around on the map even if they don't get on the ground on a server.  When there aren't enough players to fill up a server the bots dogfighting overhead add gives the immersion of a larger battle going on overhead.   The bots will also attack the players when they are out in the open.   So it does make it a challeng traveling between CPs.

Re: Coop dogfighting

big_smile

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone