Topic: Request help with map mounting custom objects
I was trying to convert a map created for BF2 to BF2142. The map has overgrowth and custom objects that are map mounted, but apparently map mounting is different between BF2 and BF2142 because so far I have not been able to get the custom objects to show up correctly in BF2142. The map is Solomon Showdown by ImTheHeadHunter and the customs are placed all in one object.zip file.
So in the server.zip, I changed the clientArchieves and the serverArchieves con files to:
fileManager.mountArchive Levels/Solomon_Showdown/Objects_Showdown.zip Objects\StaticObjects
fileManager.mountArchive Levels/Solomon_Showdown/Objects_Showdown.zip Objects\vegitation
But this gives me only the statics, but no textures. Do I need to seperate the textures from the statics into different zip files or do I need to change my archieve con files?