Topic: Request help with map mounting custom objects

I was trying to convert a map created for BF2 to BF2142.  The map has overgrowth and custom objects that are map mounted, but apparently map mounting is different between BF2 and BF2142 because so far I have not been able to get the custom objects to show up correctly in BF2142.  The map is Solomon Showdown by ImTheHeadHunter and the customs are placed all in one object.zip file.

So in the server.zip, I changed the clientArchieves and the serverArchieves con files to:

fileManager.mountArchive Levels/Solomon_Showdown/Objects_Showdown.zip Objects\StaticObjects
fileManager.mountArchive Levels/Solomon_Showdown/Objects_Showdown.zip Objects\vegitation

But this gives me only the statics, but no textures.  Do I need to seperate the textures from the statics into different zip files or do I need to change my archieve con files?

Re: Request help with map mounting custom objects

I am not totally sure, but you might have to split them up into seperate folder and change their .con to reflect it. I haven't dont much custom objects work in 2142 or BF2. But if I remember correctly the textures are seperated from the objects meshes in 2142 and FS so it would make sense that they have to be seperated as custom objects too...

http://i12.photobucket.com/albums/a202/ty2d2/fsprsig2.gif
"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
Andrew Rilstone

Re: Request help with map mounting custom objects

Hey Dnamro
Edit the *.staticmesh with the BF2material.exe tool (by Rexman)
and check/correct the Texture Paths.
Hope that helps
You can also dl  my Podracer Testmap and use it as a Blueprint.
All custom Statics and vehicles will be directly loaded into the Map.
Discover it and you will get the idea.

Re: Request help with map mounting custom objects

Thanks Django, I tried running a customobject.con file like in podracer, but I have the same issue.  The statics still show up without textures.   So, do the textures have to be assigned differently in bf2142 than bf2 in the mesh file?

Re: Request help with map mounting custom objects

Ok, I figured it out.   The objects should be seperated just like TYD2 suggested into server and client zip files for each category of objects, like staticobjects, vegitation, weapons, vehicles, etc ...

Basically, custom map objects should be mounted just like for a mod, with map specific serverarchives and clientarchives files.