krenyo wrote:This really doesnt need to be this complicated. Its quite simple really: There's a new server, come and have a play on it, if you dont like the way its run then go and play on one of the other servers.
It's a CG, the official events will be organised there. There are so many things in FS which some people consider glitching/bugabusing and other people don't. It's important to define which of these things are allowed and not allowed to stop arguments developing AFTER rules have been enforced. I know that BI wouldn't looked upon fondly if we decided we didn't like how the games were ran, and the following week we went and populated our own server (There is Irony in that statement, I am aware of it
). People don't like how BI runs the current games, but they still join because they want to play with more people. In short: Being a server where the official events are hosted, it is VERY important that there is a clear rulelist lay out to stop any arguments about what is and isn't allowed later on.
As a certain meer cat would say "simpalz"
I was at a wedding a while back, where the guy that had done all the organising looked like a meerkat. The image was enhanced further by the fact he seemed to keep appearing from no where, like a meerkat standing up straight. We used to keep chanting "Compaaaare the Meerkat, dot COM" to him, much lulz. It was also the wedding where I first found my love of Haggis. True Story.
BlackIntel Game Leader
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.