Topic: Jundland Wastes Backstory Reveal

So now you guys have almost all the information we can give you on Jundland Wastes. A glimpse of the loading screen, more screenys and even the loading text! Looks like things are almost wrapped on that one huh? I know what you're thinking...WHEN?! SOON!

Now, lets see what questions people come up with after they have had a chance to read the news wink

Bite my shiny metal Tie Fighter!
http://img.photobucket.com/albums/v600/TALON_TAW/TwigsSIG.jpg
http://stats.fsmod.com/sig/pilot.JE_Twigs.png

Re: Jundland Wastes Backstory Reveal

First of All, nice cliffhanger ending to the post Talon.

Now, the infinite amount of questions I have that i have put a lid on to limit it to 2:

1. How (Estimating) big is the map? We All know the Lag Info that EA is currently fixing (which PB has to do with), and it regularly causes me to lag greatly when on large maps (Or has a crapload of moving objects).

2. How long has it taken you to make the entire map (The map itself, and everything in it (For example, if there is a prop that is 3 years old in it, it is 3 years old overall, so the oldest prop would be how old/long you have been making the map. I am probably not making any sense, so i will stop right here (just for it to make even less sense)).


Yay for the Sooner Rather Then Later release of Jundland Wastes! OMG For the Other Map!

http://www.modrealms.com/blog/wp-content/uploads/2009/09/first-strike-tie-fighter-wallpaper-500x375.jpg

Re: Jundland Wastes Backstory Reveal

Wha-

Uuuuhhhh... Next question please. Now, anyone besides Sykes? tongue

[center]http://stats.fsmod.com/sig/trooper.Slyfox_Elite.png[/center]

4 (edited by Sykes 2010-02-09 20:58:34)

Re: Jundland Wastes Backstory Reveal

Slyfox_Elite wrote:

Wha-

Uuuuhhhh... Next question please. Now, anyone besides Sykes? tongue


tongue I like making significantly large posts that nobody understands in the first place, therefor wasting my time.


P.S: Gwynzer, i'm serious about you setting my force points minus infinite.


Edit: Op, i just read Gwynzer's reply to my first F.P setup, and realized i can't, and the only way i can is to be as one of those "Moderators", Or people who can change what rank they are, and have to change it that way, which i highly doubt anyone will grant me (unless they grant it to me for like, 5 mins so i can set it up, and tell them i'm done, which I doubt any1 would trust me to do anyways).

http://www.modrealms.com/blog/wp-content/uploads/2009/09/first-strike-tie-fighter-wallpaper-500x375.jpg

Re: Jundland Wastes Backstory Reveal

Sykes wrote:

1. How (Estimating) big is the map? ).

Pretty damn big.
Bigger than any other ground map we have now, I think.

Sykes wrote:

2. How long has it taken you to make the entire map (The map itself, and everything in it (For example, if there is a prop that is 3 years old in it, it is 3 years old overall, so the oldest prop would be how old/long you have been making the map. I am probably not making any sense, so i will stop right here (just for it to make even less sense)).

If you get an answer to this it will be very big.
It is a tatooine map and therefore you will see assets(buildings and containers and stuff)  that were in the very first maps released.
However , there are lots of new assets and things to see that have been created specifically for this map.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Jundland Wastes Backstory Reveal

TY Angel.  'Its over. Angel won.''

http://www.modrealms.com/blog/wp-content/uploads/2009/09/first-strike-tie-fighter-wallpaper-500x375.jpg

Re: Jundland Wastes Backstory Reveal

Sykes wrote:

P.S: Gwynzer, i'm serious about you setting my force points minus infinite.

You're getting negative force points/karma without my help. I'd suggest finding out why and rectifying it, as you certainly won't get a custom user title for having one of the lowest karma scores in the community. Just my 2c.

BlackIntel Game Leader
DUKE815: Teamwork's complicated.  I've found that ramming a Lambda with a Y-wing at full boost is most effective.