1 (edited by Grivous 2010-02-10 17:06:57)

Topic: Blast Tech weapons release

My suggesting is a bit odd really, but what if the E-11 Carbine model, which is a E-11 without the scope, with something at least look something different. I mean, make a model look like that Nerf gun, that raider thing. Jist remove that forward grip on it and it'll do great replacement. Im still thinking about the one for the medic on the rebel side. Its kinda boring if its just a E-11 without a scope and a expanded clip.

http://stats.fsmod.com/sig/Trooper.Alpha_Gragon.png

Re: Blast Tech weapons release

I like that the Imperials get to use the E11 twice. Its a bit lazy but it looks good and makes them look more uniform.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

3 (edited by Grivous 2010-02-10 21:52:09)

Re: Blast Tech weapons release

What about this then, mix the DC-15s with the E-11. I mean, the Storm Troopers had to use the old clone weapons before recieving the E-11, right? Oh, and some other pistols, the other ones kinda lame in a way. Rebels looked torwards powerfull side-arms to get the job done big_smile

http://stats.fsmod.com/sig/Trooper.Alpha_Gragon.png

4 (edited by Sykes 2010-02-11 20:03:18)

Re: Blast Tech weapons release

grivous, the goal is trying to keep it within the G.C.W Era, so we are staying away from prequel assets.



Edit: But they sometimes bend the rules. Don't get your hopes up though.

http://www.modrealms.com/blog/wp-content/uploads/2009/09/first-strike-tie-fighter-wallpaper-500x375.jpg

Re: Blast Tech weapons release

You missed the point. Its to give a different weapon cause in opinion, the E-11 kinda sucks and people want something else than something you see Stormie getting shot cause they're made of the same dudes over and over again. I mean, a mix of a DC-15s with a E-11 isnt that hard. Its not even gearing back to the Clone Wars at all. That means the weapon is at the start of the Galactic Civil War. Its not even that hard to think of it, a E-11 with the barrel of a DC-15s, there, you see, easy. Somethin like that would be good enough for some people. Is it really that hard for you to take suggestions that might add something to replace a weapon that could make it more fun?

http://stats.fsmod.com/sig/Trooper.Alpha_Gragon.png

Re: Blast Tech weapons release

The E11 is a fantastic weapon.
The E11 carbine is a great close range weapon.

http://g5hd7a.bay.livefilestore.com/y1pYKw7Yp4ui_IKxw2wYbMr5xQ7XHAnuSmXBQcR3smbF6G-gHNuMLfh0QmoLRTc58VGEnJ1FheOT0YzDoDBF0603XYCVboCkrCX/rsf%20sig.png
''Its over. Angel won.''   RSF Gurd

Re: Blast Tech weapons release

Why make up weapons? We have a reputation of keeping in lore accurate, it sets use a part from other mods and makes the game more fun. Personally I love the E11 when I am a medic.

http://miniprofile.xfire.com/bg/sh/type/0/gaurd502.png
http://stats.fsmod.com/sig/medic.gurd502.png