Topic: 1.5 - Mos Espa
Caught wiff of some new spawn points in espa today. So far, I've only spawned at the Slave Quarters (32p) and I must say I'm not fond of one of the new spawn points:
This is the most notable one and will extremely unbalance this CP with bigger playercounts. This is right beside a number of good beacon spots for the attackers. Attackers will VERY often flank from the North, and they usually sit at the wall just behind me in that screenshot. Now they won't be able to flank, because whenever they get to that wall there is the risk of someone spawning right behind them and slaughtering them all. This really does need to be fixed ASAP.
Also, regarding these:
Although it's nice to see more than empty buildings everywhere, there are a few minor issues with them. A purely asthetic thing is they are actually slightly lighter than the building they are sitting in, and it looks a wee bit daft. Ideally, this kind of clutter should actually go unnoticed, however with the colour being a bit off, they stick out like a sore thumb. From a gameplay perspective, they are quite detrimental. It can already be pretty difficult to take out enemies if they get into one of these buildings, especially if they get a beacon. Usually it takes a couple of well thrown grenades to get to the beacon/largest clump of enemies, however these statics are going to make that harder. Grenades are more likely to land in an area where they do little/no damage (statics will block the splash), and it's also easier to hide beacons in those places with it. Personally, this benefits me quite greatly, I hate having my beacons destroyed up there, but it's still a pretty major concern for gameplay purposes.
DUKE815: Teamwork's complicated. I've found that ramming a Lambda with a Y-wing at full boost is most effective.