As for the rest of your post, there *are* ways out of quite a lot of pits in the Tattooine maps, it can just take a while to find them. I thought that all these new statics they added for Espa included ways out of these holes too, but I could be wrong.
I had actually added crates and whatnot to the "traps" on Espa, but removed them after I was advised they would lead to dirty spawn beacon tactics (jump into a backyard that's hard to reach, drop spawn beacon, jump out of backyard with crates, assault CP). It seemed like a good idea at the time, but looking back at it, I suppose a few of them should have remained, at least at the "hot spots" like the space next to the two-storey house at the palace ruins.
Maybe they'll be put back in later.
Edit: Parmel is a Team Death Match map. Some people like that, some people don't, it all comes down to personal taste. If you dislike it, consider that it's the only map in all of FS with this gamemode.
And as Twigs says, take a closer look at the station with a fighter, or, even better, with Battlerecorder
.
"One of the bitches actually gave birth while she was attacking, and her puppies joined in on the carnage."
--the awesomeness that is Boatmurdered.