Ty is 100% correct. As we have experienced in work on previous mods, the droid becomes a literal "free ride" for whomever is in it. They fly about accruing points yet never actually being killed, which actually tends to annoy players on a sort of primeval level. As such having a "neural-electrical control feedback overload" killing the operator is a decent solution to the problem.
There is no "teleport script" that'll work to put you back at the console because we can't make you pop out of the vehicle on death. And even if we could (or if you exited the vehicle) then the teleportation power we do have is line-of-sight only. This means that you would be teleported as far as the first obstacle between you and the console (most likely the outter wall of the building). That wouldn't be much good either.
Remote control projectiles (like tv camera missiles) also don't work because, while we can get them to float about we cannot weld firearms onto them, meaning the blasters would no longer work.
So, with all the inherent limitations of the engine here, there isn't really too much option on what to do. The droid is just an extra, an easter egg almost that you can use if you so desire. As such, seeing as there is nothing more we can really do (other than fix the lack of decent lateral rotation control) the droid will be staying as-is.
Fear the Woodzilla
