Re: Command Center? In Bf2? Mother of hamsters!

the commander needs to his position in the command center in Echo Base and the commander of the imperials in a landingbarge or something smile (HOTH)

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9 (edited by General Un-Co 2006-02-14 01:55:38)

Re: Command Center? In Bf2? Mother of hamsters!

Arch angels suggestion is possible, but would look odd if only certain areas would be destructable. Also the textures of the holes would have to match up exactly with the terrain or they would stand out to much.

I like the commander concept too, though it may make him to easy to hunt down and kill.

General Un-Co,
                         Signing off
http://www.fsmod.com/img/unco_sig.jpg

Re: Command Center? In Bf2? Mother of hamsters!

u can always kill the commander smile, even in bf2

http://www.fsmod.com/img/drag_sig.jpg

11 (edited by Golden Dragon 2006-02-14 08:46:42)

Re: Command Center? In Bf2? Mother of hamsters!

The Sith lord speaks, true to his name.. Tremble.. rebel commanders!

http://img201.imageshack.us/img201/2452/gdnewcopybm7.jpg

Re: Command Center? In Bf2? Mother of hamsters!

if the commander flies in a plane or drives a tank or just walk on the battlefield, they just kill him

http://www.fsmod.com/img/drag_sig.jpg

Re: Command Center? In Bf2? Mother of hamsters!

Right, but it would be way easier to find the commander if there were only one spot on the maps to command from.  Maybe it would be better if there were one main command center for each side on each map, but at each spawn point there would be a mini-version (data uplink), but you could only call down artillery strikes from the mini command consoles.  This way, if the main base is taken, the commander doesn't lose all of his advantages, unless the other team does destroy/disable the artillery.

Also, this idea might give spec ops guys a new function.  Instead of just blowing stuff up, they could have the mission of assasinating the enemy commander.

On a side note, is there any way to give the commander a longer respawn time?

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Re: Command Center? In Bf2? Mother of hamsters!

I know everyone likes different things about a game like BF2, so I'd hate to totally kill the whole commander thing by making him so easily locatable.  Combining the first idea in this thread with the most recent one, what if certain spawn points held the artillery, other held the UAV trailer, and others held the Satellite.  It would make capturing a certain control point worth something, because then your commander could use the capabilities that point provides.  Even though it would still be easy to locate a commander you just make sure that defending the commander is worth something, maybe points.

This way, you don't take away a reason that a large group of people play, you just change the tactics and capabilities a little so they have to adjust.  Maybe this would even be just a separate gamemode, allowing servers to run both ways (vanilla commander mode and FS commander mode).

Just some thoughts I wanted to throw in there (and by no means does this mean any of this will happen, this isn't a news release).

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