OldBoy wrote:Why should they already captured them?
That's a really good question and it all has to do with balance. If that group of Imp tanks still belonged to the Imps when the round started, it would be a slaughter IMO. Most, if not all of the Imps would spawn there and take the tanks before the Rebels even got close. I don't know how tough the tanks are going to be in the coming versions but I can't imagine that they will be easy to destroy for troops. If Rebels don't have tanks to fight tanks right from the begining, it will be a one sided fight.
But you're right, that is kinda the Rebels style. Problem is that this isn't a movie where the heros overcome great odds, it's a game where the players decide the outcome by strategy, skill and sometimes; sheer dumb luck.
I'm not saying that the Rebels won't be able to destroy those tanks, but how many good players do you know of that will -from the start- pick the right kit, run straight for an enemy tank dodging fire and actually be successful in destroying one without dying 2 or more times first along with the rest of the team? lol Sadly, I haven't seen too many players like that. What I do see is many players doing their own thing (even in a squad) leaving the rest of their team and squad to fend for themselves. IMO to keep players happy who know what to do and want to do it, balance is the key. Don't you think?