Re: Bestine

Yeah...
(lol i still think T-16s or T-47s would be cool here.)

Curses, foiled again!

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Re: Bestine

S-Guy wrote:

Yeah...
(lol i still think T-16s or T-47s would be cool here.)

I don't have any.

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Andrew Rilstone

Re: Bestine

Awesome map! thats huge. Its gonna be alot of fun.

Re: Bestine

this map looks awsome,i love maps witha  a good bug-in position and bunkershopeful some armor or something.i jsut thought of something that would be super hard too do,have a bunkey with some sorta cannon in it  ao 2 or 3 ,long building  gun fire out one side(cool)GReAT map can't wait to paly it

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Re: Bestine

First off GREAT MAP!

But I too have a few suggestions.  IMO this should certainly be a push map with the TBs as the final objective.  I like the idea you have about destroying the consols.  I'd like to see 2 downstairs and the final 2 in a harder to reach/easier to defend place further up in the tower.  I don't think the TBs need to fire either but it would be nice if they rotated a bit.  This would give you the impression that they work but can't aim low enough to fire at troops or the landed transports.  Like Titan mode the tower should explode after giving the rebels time to escape.

I don't know if those troop transports are able to carry tanks as well (lore wise) but if they could, this would make a nice armor map with those wide streets.  If they aren't supposed to be able to carry them, the round could start with the rebels having already captured Imp tanks on that side of the city, with another set of them at the far end for the Imps to use.

Finally, I know you already said that you don't think its big enough for air support but I recall flying around some tiny maps in GC just fine.  All I'm saying is that if you added a couple of Tie Bombers it would make for some interesting game play.  You could then have the guns on the transports work as Rebel spawn points to take them down.  Just an idea.  But no matter what you choose as an end result, I'm sure it will be a fun map and I for one want to see you finish it.  Good work!

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Re: Bestine

ADULTSWIM wrote:

If they aren't supposed to be able to carry them, the round could start with the rebels having already captured Imp tanks on that side of the city, with another set of them at the far end for the Imps to use.

Why should they already captured them? It would make a cool objecive for the rebels: At first occupy a workshop with some vehicles in it. With this advantage you can conquer the city easily:) It would be rebels style too...

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Re: Bestine

OldBoy wrote:

Why should they already captured them?

That's a really good question and it all has to do with balance.  If that group of Imp tanks still belonged to the Imps when the round started, it would be a slaughter IMO.  Most, if not all of the Imps would spawn there and take the tanks before the Rebels even got close.  I don't know how tough the tanks are going to be in the coming versions but I can't imagine that they will be easy to destroy for troops.  If Rebels don't have tanks to fight tanks right from the begining, it will be a one sided fight. 

But you're right, that is kinda the Rebels style.  Problem is that this isn't a movie where the heros overcome great odds, it's a game where the players decide the outcome by strategy, skill and sometimes; sheer dumb luck. 

I'm not saying that the Rebels won't be able to destroy those tanks, but how many good players do you know of that will -from the start- pick the right kit, run straight for an enemy tank dodging fire and actually be successful in destroying one without dying 2 or more times first along with the rest of the team?  lol  Sadly, I haven't seen too many players like that.  What I do see is many players doing their own thing (even in a squad) leaving the rest of their team and squad to fend for themselves.  IMO to keep players happy who know what to do and want to do it, balance is the key.  Don't you think?

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